Posted by dan on June 9, 2000 at 14:45:55:
In Reply to: (text) posted by uhhuh on June 7, 2000 at 16:27:45:
If the banks are giving out interest to savers, then they have to make their money back somehow. This is what I'd suggest to go in unison with your idea:
Credit limits based on level.
I'm not sure exactly how much should be given out to each level, but say that a 10% rate was charged so that a level 20 guy can borrow 10,000 gold and that interest would tick up 1,000 gold every GAME year.
This also has the other bonus of getting people back into using the proper game calender. I went away from cf for a while, when lots of messages were using the proper date - I come back and see everybody wimping out with this "Elven Days" tripe.
Oh, I almost forgot the final part!
If you end up taking out a huge amount of money and then not paying it back at all, you get a mob-wanted flag (i.e. you don't appear on the who list as wanted, but cityguards/enforcer/etc. will attack you on sight.) That won't stop people taking all the money and running off completly, but it'll keep them on their toes every time they need to pop into a city - and best of all, it wouldn't be fixed with a death, just until you managed to catch up with your payments.
Here's how I see it working:
Player enters the Galadon bank
Player types borrow 5000
Manager looks through his credit books
Manager says 'You already owe 3,300 gold pieces, this makes it 8,000'
Manager gives Player some gold
Player walks off and buys some things
or alternatively
Player either sneaks past or cuts down as many cityguards to get into the Galadon bank
Player types borrow 5000
Manager looks through his credit books
Manager glares at Player
Manager says 'You are fifteen months overdue with your payments. I shall slay you where you stand!'
Manager attacks Player
That's all
dan