Posted by Macheath on June 20, 2000 at 08:01:48:
In Reply to: Re: Ragers talk, on here and Irc -- Long Text posted by Mr Fodder on June 19, 2000 at 23:32:14:
> There were quiet a few ragers that used to play often, and would even be on when they didnt have the head. Unfortunatly for various reasons, their fault and others, they died of old age were kicked by the immortals or the leader.
>
> Ragers is by far the hardest cabal to play well in without powers. Not being able to use magic is a nasty hinderence, but it is part of the Rp. The powers they get help balance the ability to not use magic, but without the powers they are far weaker than any other character out there.
>
> Retrieving their item is about 10 times harder as a rager than it is as any other cabal. Not being able to leave the area (recall in any way), leaves them walking into a death trap.
>
> Tho it has been a while since i last played a rager , I doubt heavily that much will change. Ragers that excell will always be the best players, Ragers that play whilst the odds are fenominal - earn even more respect.
>
> My last charcter was a empire, And as many mentioned ragers would log in and log out as soon as they discovered that they didnt have the head. Tho I did defend once against four who raided. With pills and potions i managed to beat the snot out of all four repeatidly.
>
> If it is hard enough for them to beat a solo preped warrior 4 on 1, I see them standing no chance against a shaman or a necromancer or a conjurer.. I know for a fact that a invoker has a total field day with them when they have no powers.
>
> For the Applicant who posted. There has always been the problem not many ragers being about ever since the reduction in death Vs con loss. Ragers can no longer afford to die three times a day. Even if they are highly skilled and only die once every 6 hours it is still extremly costly.
>
> Ragers have always died tenfold more than any other cabal since Pre-purge. They are always fighting against the odds. But i do agree with you, if you hold the leader position you should at least be around more often.
>
> On a side note: What has made ragers worse is their migration towards knights honour policy. Battle now is more knights that are magic haters, and what Id imagine them to be.
> I hold no sway in what the Immortals of the game deem fit for the cabal. But putting more and more restrictions on the cabal has made it extremly hard to play. Recently I heard that the Immortals kicked some of the ragers out of the cabal during a 3-4 hours long battle with empire, I was about during it and i must say I enjoyed it emensly.
> They had numbers we had the head, they raided some died, they raided again some died they got the head, they raided again some of us died. The battle spilled out from the citadel through New Thalos - The Eastern - Galadon, East of Tar Valon, The Dwarf forrest, and all the way into their Village.
>
> Tho i know the two whom were kicked were experienced players and knew what they were doing. I would have thought a bit more leway would have been given to them.
>
> My suggestion for the Cabal would be to losen up their rules, Or for the immortals to detail more the rules on the tablet.
> My last rager Got kicked from battle for a shade of grey on the 6th rule. I had a understanding of it, yet a Immortal held another.
>
> - Ragers should be allowed to Gang, They are supposed to be a hoard of fierce barbarians. Fighting over who gets to land the last blow on the mage, before they burn the carcass over a bonfire.
> NOT a neat and tidy Army of knights
> They still however can hold honourable fights amungst others warriors and such.
> But when it comes to their enemy They should
> be bloodthirsty - not cool calm and collective.
>
> - ragers should PERHAPS be able to buy some sort of pill usable (buyable - from the village and a greate expense) recall.
> (the Perhaps is just a idea, tho might ruin the rp)