#2 was detect trap- which makes #4 make more sense.nt:

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Posted by *ORB* on June 30, 2000 at 18:31:30:

In Reply to: Re: Thief Ideas posted by Jaehiko on June 30, 2000 at 18:12:37:

> > 1.Boot knife-When wearing footwear a thief can hide a blade in the tip of it. When he kicks the knife springs out to cut his foe, inflicting more damage and possibly causing bleeding.

> A good idea, but not very feasible. It would be much more likely for there to be thief_only footwear out there that had sort of the same effect as opposed to having a skill specifically for it.

>
> What happened to #2?

>
> > 3.Trap-higher level thief skill, allows a thief to put tripwires in one direction that can lag opponents or just warn the thief.
> > Used on a container or door could be various deadly traps that go off when it's opened or something is taken from them.

> A definite good idea, with a little bit of refinement. I like the tripwires idea, sorta like a ranger's Snare. What I think would be best, considering it would be for thieves, is if the person didn't know they had set off this sort of primitive alarm system. The tripwires would be hairline thin and would merely 'break' when the person walked through them. Much like how Sean Connery (as James Bond) would take a piece of his hair and put it over the space between two closet doors. Later on he could see if anyone opened those doors.

> > 4.Disarm trap-lower level thief skill, self explanitory.

> How do you know the trap is there until it's set off? How about a 'Trap Avoidance' skill? Where, depending on your skill in it and a few other factors, it reduces the amount of damage you take.

> > 5.light sleep- the thief wary of others, has learned the art of sleeping lightly, allows them to notice if anyone comes in the room, or speaks while they sleep.

> A great skill to be implemented, but I also would think Assassins to have this also. Especially since they're the 'loner' type.. it would make sense if they developed this skill.

> -Jaehiko.


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