My point exactly, see how you are pre-judged, arbiters are bias in this way (n/t:

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Posted by Arolin on July 7, 2000 at 19:56:11:

In Reply to: I don't expect you to understand any roleplaying implication for anything in the game Arolin, and therefore simply choose to ignore your arguments. nt posted by Imbrogno on July 7, 2000 at 19:50:07:

> > The 2 problems i see.

> > 1) They all think they are doing some sort of duty for the mud, like they are imms enforcing the rules of the game.
> > This is not the case, they are a cabal, just like how ragers wish to destroy magic, arbiters wish to keep towns peaceful.
> > The pillar says 98% (if this is changed, thats fucked), but this is simply not the case. Its perfectly normal to kill arbiters and break the law, its perfect normal to do these things. So when career criminals or barons are falsely accused, they are always flagged. If the arbiters in an ooc way looked at this as just the other side of roleplay, maybe they could pull their finger out of their ass and act like a Judge or arbiter. Rather than a guardian of the game.

> > 2) When regular people die, they do the following things.
> > They kill link.
> > They shout abuse.
> > They try and kill you as soon as they unghost
> > They make up an excuse for how they died.

> > All these things are based on emotional distress. The first few minutes when you die in particular you are very emotional. Its for this reason why arbiters so easily flag you if you kill them out of town when there is no criminal anywhere.
> > Personally i am sick of arbiters who carry their guards between towns when they are not chasing criminals, just so they can flag people who attack them.
> > I have stuck by statement for the last 5 years. You cant kill an arbiter and not get flagged, and it neally always holds.

> > You are not guardians for cf, you are a freaking cabal, its not breaking a rule to kill you, so dont abuse your power!

> >
> > Imbrogno, you are dead wrong about having no arbiters, having automatic flags and enforcer like cityguards. That idea just totally misses the point. Breaking laws in galadon is not a problem like coding the mud so it doesnt chrash when you spam. Laws are not rules, laws are as important as no-magic is to ragers and are of no more importance to CF.


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