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Posted by Someone on July 7, 2000 at 20:35:06:

In Reply to: I don't expect you to understand any roleplaying implication for anything in the game Arolin, and therefore simply choose to ignore your arguments. nt posted by Imbrogno on July 7, 2000 at 19:50:07:

Honestly, I've disliked all of Arolin's charecters. Most of them couldn't roleplay their way out of a wet paper bag. Most of them were surgicially attached to other smuggers. Most of them were down right cruel. On the other hand, most of my charecters are down right cruel. Regardless: he may not be the best judge of roleplaying but in this situation, as much as it galls me, I totally agree with him. They are a CABAL. Like police and government in the real world they have a job viewed by the majority of citizens as necessary. The wish to keep the peace and maintain civilization. Whoop-de-fuckin-do. Most arbiters DO act on ooc information. Most of themselves DO act as if breaking the law is similar to breaking a rule. Almost every arbiter I've killed has pissed and moaned when I killed them again. Look, morons, if you're walking around town with guards after you've died - you're going to die again. Almost every arbiter I've killed, when unflagged and outside a protected area, has come up with a reason to flag me. Arolin is something of an expert on killing(and dying) and he knows whereof he speaks. People do get emotional, and they will seek revenge. However, bending their tenants for revenge I view as comprable to a dead rager quaffing a few potions, eating a few pills, and heading off to nekkid-bloodthirst their slayer to death. Arbiters should be more heavily policed by the immortals for just that reason. If evidence is insufficient, or the arbiter's investigation is sloppy he should be treated like a rager walking past a mage to bash a warrior. If they use permutated logic to flag their killer... etc etc etc. I totally agree with Arolin's second point. I agree with his first, but don't view it as all that major. My biggest gripe about arbiters is that more than nine times out of ten a flag will equate to a death. Manacles rape mages, make life tough on fighting classes. Level fifty one guards on a level ten criminal? May as well give them slay. Really. I'm not kidding. My problem with arbiters is that flag = death. Period. And it shouldn't be that way. Give arbiters some skills to improve their combat abilities in town, take away guards, take away manacles, and let 'er rip. Out-of-range pking pisses the hell out of me and that's what they boil down to.

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