Heh. Didn't know about Thinhallen. And the gambler one is actually in Copeham Inn, so I agree with you about Galadon. n/t:

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Posted by Woru on July 18, 2000 at 06:17:04:

In Reply to: Re: Sure. posted by Player on July 17, 2000 at 23:05:14:

>
> > trainee = Udgaard

> Or convict.

> > 2.gambler = Galadon (or is it 3.?)

> I never gate right into Galadon. It's a bit risky. Gate into the graveyard (gravedigger) and walk is my advice.

> > cooshee = Darsylon
> > pickpocket = Arkham

> I usually use Quasimodo. Pickpocket may be just as good. Dunno.

> > sailor = Tar Valon
> > 3.flamer = Mortorn

> I guess it depends on where in Mortorn you want to go, but I prefer Pechost.

> > On the new continent:

> > grungy = Seantryn Modan

> And oxen if you want Aturi for some reason. But bear in mind this is only if you're on the new continent already.

> Also... elf-king for Mirkwood, otter for Sirine Island or just a safe, quiet place to rest. "Gnome female" for Hillcrest. "Bear cub" for the Grove, especially since you can't access the past directly. I like to use wyvernling to access dwarf, elemental, etc. Diplomat for the Arial City. If you want on the new continent and you're on the old, my advice is to gate to 'young cloud.' That'll land you on the Aryth and a lot of times the new continent is just a couple steps away from the one you pull. For some reason 'thinhallen' will land you on the village idiot in Emerald. Go figure. :P


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