Yup. (link enclosed):

[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]

Posted by Proud Blade(VIP) on July 18, 2000 at 13:57:01:

In Reply to: Does save vs. spell protect you from area spells? posted by Ikemasuka, Newbie Rager on July 18, 2000 at 13:45:15:

For a vague explanation from Nepenthe:

../messages/29542.html

Better saves won't make you spellbane area spells as a defender, but it will make them a lot less painful, and help resist the nasty side effects of being scourged and such.

> Will that save you from things like flash, scourge, fireball etc? If it does tell me more about it, if you can. Thanks

> > Equip for save vs. spell and the like. That is far more important than damage. I don't know your specs, but when fighting invokers, use any lagging specs you have, else they will tear right through you. You don't want to be in the front line defending. I learned this the hard way. Defenders are just what their name implies...defenders. Defenders are more of an assistance guy than anything. But, they sure can last a while when played correctly. I have no advice for fighting conjies, cause I -always- died to them. For transmuters, you usually want to deal damage and deal it out fast. Keep resist up always, along with spellbane. Necros, use drive to get them away, and then hurt them as fast as you can. Getting the jump on a necro is very important in winning. If anything else comes to mind, I'll post it. I'm sure you'll pick up a lot more as you play. Have fun.

> > Iradrin


Follow Ups:

Post a Followup

Name:
E-mail:
Subject:
Comments:


[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]