It's all debatable (and relative) within a strict Code -:

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Posted by Tracker of the Wicked(VIP) on August 15, 2000 at 15:46:39:

In Reply to: Debunking time. Please stop spreading this myth. posted by Proud Blade(VIP) on August 15, 2000 at 13:50:32:

From what I've gathered from Immortals' posts, playing a paladin is alot like playing an Imperial - strict Code of Ethics, easy to screw up, have a good reason if you somehow bend the Code. The recent Emperor, for example, often attacks in Town against people that don't qualify under Imperial Law. Is he likely to be anath'd for that? Probably not, as long as he doesn't run rampant flaunting laws and order. Neutral paladins, likewise, sometimes attack in town and don't run to the nearest arbiter yelling:

"I attacked in town, flag me, please."

Are they likely to be unempowered for it? No, as long as they live up to the Code (don't lie) and don't run around rampantly breaking laws and killing Arbiters, and have good roleplaying reasons for bending city laws that are supported by the Code.(*)

The Paladins are supportive of Law, Light, Ethics, Morality, any number of things, and it is not a stretch to imagine that if an Arbiter was not there to do his duty, the neutral Paladin might step up to the task of driving the miscreant from town. If the Imperials' lawfulness is recognized only by adherence to Imperial Law (as opposed to Arbiter Law) then the Paladin's is recognized by adherence to the Paladin Code.

* Exception: If there is a particularly unsupportive Immortal watching, you might get bounced for any minor infraction, just like (tah dah) Empire.

Re: Garceghan's comments. You are not describing a Paladin, you are describing a Shaman. A Paladin of Uller would have alot of mental work to do to decide how to live up to the Code in all ways and yet follow Uller.

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