I believe I addressed this, but....:

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Posted by Proud Blade(VIP) on August 20, 2000 at 18:31:46:

In Reply to: Cheating, kind of but not really? posted by Knight Rider on August 20, 2000 at 18:04:10:

1) Quest design. Knowing that killing BigScaryDragon for KindlyKing will earn you 1000 xp is nice, but it's not so different from knowing that killing two or three large guards from the Battlefield will get you the same. If PaladinMob asks you to bring him HolyItem from FarOffArea, knowing where to start is nice, but you still have to make the trip, fight the guards, etc. All quests would have to be designed in such a way that knowing the answer in advance doesn't make the quest "simple". A lot of existing quests are like this- it's more a plan of shifting resources to quest creation over other things.

2) The more frequently the quest is completed, the smaller the reward gets. Now, you have a great incentive to go and hunt for quests that haven't been found yet. You might have to explore those "useless" areas every so often.

3) Hidden checks and balances. (as described) You never know what's being recorded, so you'd at least have to go through the motions to be on the safe side.

4) Semi-randomization.

> Having completed a quest with a former character, you now know about it. Is it cheating if you decide to go and do the quest again with another character without spending the time to study and learn the quest? Soon you have to 1. let everyone just rush through the quest because they have 10 of them memorized as ways to get experiance quickly. 2. remove/rewrite old quest (this has been done alot allready and I bet the IMM's could tell you it is a pain) and make new ones. Which do you suggest to allow to happen after everyone knows about certain quest?


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