Re: if I could only but make these changes...:

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Posted by Sierothe on August 21, 2000 at 20:41:57:

In Reply to: if I could only but make these changes... posted by Magtograme on August 21, 2000 at 19:35:25:

> These are changes I would make to cf if I could, because I think they would balance things a little.

> necromancer sleep.. reduce the duration 7 hours or so is far too long. As Akivasha said it is overpowered.

If you are a warrior, hand to hand, you might have a chance to stun the guy.
Other wise, necro that sleeps you, you have a better chance surviving the wrath of an immortal by disconnectin.
100hp -100 mana -200 mv that is just ridiculous.

> shapeshift - make it easier to practice, its not going to make trannies ubber tuff, just more fun to play.

I chose duo dimension, never practice the skill
but I seen a lot of mages sitting in macros shifting all day

> paladins wrath - either reduce the damage a little or increase the lag on it. Paladins were way underpowered..and I like the revamp but I think wrath spam is a little too easy. to pk with. (basically wrath does a shit load more damage than most clases can possibly dish out - especially when the paladin is sanc'd)...
True, wrath on evil is quite deadly, but I lost to a warrior (sword spec) that somehow managed to spam bash and killed me even though I was a storm paladin

> allow cabal leaders to appoint veterans to induct - if they want to.. maybe allow 2 tops. Its very hard to concentrate on rp/fighting/raiding etc especially if you want to be able to acknowledge the effort people put into their chars by at least interviewing them. -It would be nice maybe for example in the village there was a veteran for each path that could induct.. a scout a defender and a berserker.. they would only induct members for their path.

That is a great idea, but they will never go for it, probably scribe a lot suggesting an applicant can be inducted.
But I think, only one other person besides the leader should induct, with another veteran asking questions, then the two will decide whether to inudct at the end.

> change exp penalties - dont double penalise classes, eg duerg thieves, svirf magi, elven rangers.

Yes, a fire giant ap will most likely lose to a human sword spec with two frostbrands. The penalties are just insane.
one death and is like 30-40k to next rank at rank 20 for my fire ap < delete delete!

> reduce damage by deathblow slightly, increase damage by critical hit slightly (seeing how one is manual,the other is automatic) get rid of double block, increase defensive capability of defenders.

I bitched about this enough times but the leaders of battle don't think there is a problem with it.
Bersekers with deathblow have a chance at killing people. damage reduction is probably not a good idea.

Scouts, right now my scout's critical hit on a prepared mage is only MASSCRE, on mobs I get a Demonlish once in a while that is it.

Defenders they are the worst, you step out in a raid to defend and you just get raped.
mean while everyone is asking you for bandages. The only class that might do well is an assassin defender.
Their resist power should be like paladin Sanc and normal rager resistance.
And damage from spells should be halfed also.
Sierothe and Nesam was always getting raped by Novas, I died alot because of scourge and Novas, I pretty much never spellbaned either

and lastly let me find Zorszaul sleeping somewhere without any preparations and with only a fraction of health left... and maybe he should be link dead too...

I would like to see A tattoo Maran go up against Zorszaul. Though the lich will most likely win anyways.
How on Thera did that lich get so powerful.
I never seen a paladin blessed by any imm to
the point of being a killing machine.
Funny how when the pk list was still around
the top 5 people were all evil.

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