That is quite possibly the stupidest idea I have ever heard...n/t:

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Posted by *sigh* on August 23, 2000 at 00:03:03:

In Reply to: Re: Perfecting skills and spells - When did people start doing this? posted by Brassos on August 22, 2000 at 18:34:56:

> > When I first started playing, in the first age I don't think anyone (that I know of) bothered to sit spamming spells or tanking 20 mobs to perfect skills and after a long break over two years it seems as if everyone was doing it and in fact it is even part of cabal requirements now, master defenses for battle etc. I realise masters has changed but back when Serafim was leader it was required that invokers learn 5 of their shields by a certain rank. Yet when invokers first came out as a new class I remember Nepenthe saying that most would only take the path of three or four elements but am I wrong in saying most spam for all six now?
> > It's not the time it takes to learn shapeshift that bothers me or how long you need to spam for all six shields but why do people do this? I suppose it was originally so they could have an advantage over other players and now it's more of a requirement to even be on par with other characters.

> > Is there any way to go back and people will just let skills/spells improve with age and use?

> > Perhaps give a learning bonus at level 51 so that it's easier to learn a skill or a spell at least that way you won't get a list of 15 players in range who can't group because they are sitting in a forest somewhere blocking the attacks of 20 blood beasts or something.

>
> Here goes:
> "Enforce the intelligence and wisdom stats at the code level and make it age based. For instance, no matter what you do as a human, it's going to take you 20 years or levels to perfect the art of parry. For a cloud giant 30. :P No penalty for the elf or gnome. Parity will rule the day. Or better yet, let drows and elves "learn" better hp per rank!! :) :)
> CAVEAT EMPTOR!
> This is a germ of an iota of an idea. Responding to it as if there was any great thought as to game balance would be a misconception.


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