That's the parallel I was trying to make (side text re: Graatch's post):

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Posted by TotW(VIP) on August 28, 2000 at 17:30:53:

In Reply to: Isn't that the same thing that can be said about Masters? posted by Umguy on August 28, 2000 at 12:20:32:

Side text: Graatch, you said "part of the point of being a warrior is generally *not* having to spend gobs of time preparing to fight" - that's just not true. Warriors need prep more than any other class, especially at hero ranks (I say more than, because playing a warrior that can not detect invisibility at Hero is suicide). You're looking at a class that has no natural resist, has no natural detects, has no hides, has no natural bash/trip retardants, and has no "big kick ass damage skills/spells." You're looking at a class that is just going to drop down and die if the player does
not beef it up with game knowledge and outside magic (pills/potions/friends).

And that's the whole crux behind the rager powers. Because, game balance wise, a warrior that doesn't use magic is just going to get *tooled* by any mage out there. So ragers automatically need basics to give them a fighting chance.

Naturally, most of these "powers" mimic affects that a non rager warrior could (and SHOULD) manage to get for himself with magic:

Truesight: Detect invis. Easily available (If you're a non rager warrior and don't know how to detect invis, I suggest you learn. Quickly).
Resist: Pill/Potion/SpecItem Protections. Mid-knowledge available.

These abilities are basically gimme. A non-rager warrior that doesn't know how to find these things should not be playing a warrior, unless s/he wants to be PK'd. Alot. As in, slammed down.

Now, Rager Warriors have to fight Mages at Hero ranks, and here is where the other warrior problem comes into play: "No kick-ass big damage skills/spells/supps."

Enter Death Blow from stage right. Can not be invoked, can not be targeted, can be dodged, but there's a chance of dealing out alot of damage in addition to mere physical attacks.

And then spellbane is tacked on as an extra "power" that doesn't just give non-magic warriors a fighting chance, but also gives them a roleplay-sense-making bonus.

These powers allow ragers to fare competitively against mages. Unfortunately, you tack on a stupid clause about showing stupid courage at all times and one-on-one combat, and you basically consign ragers to con die, but, hey - it's not my cabal to run (if it was, any mage would be brought down no matter the odds).

So, to sum, if you are playing a non-rager warrior, you must be a magic-using warrior if you want to live. If you can not find the items necessary to mimic rager skills, do not play a warrior until you learn what they are and where they are. I guess that was my point. That if you are in Graatch's 85% that don't know where prep potions/pills are, do *NOT* play a non-rager warrior, or, at least, do not expect to be successful with one.

Sorry to speak so much about this, but I was hoping if everyone could just hash it out on this thread, the complaining would be DONE WITH. That everytime someone new whined about ragers, we could point them to this thread, and be done with it.

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