Posted by Someone on August 28, 2000 at 19:38:26:
In Reply to: Kinda whine. posted by Swist on August 28, 2000 at 18:01:10:
> Mostly this is in responce to Korun thread. > I used to be only one most of the time. > About Battleragers. > What annoyes me a lot what such offensive power as deathblow comes for free. > resistance/true sight - basically replacement for magic. You use your powers, I use potions. > Sylvan. > Anyway. > Masters/Dawn/Arbiters > Marans > Scarab/Troupe >
> Empire:
> My pk range is usually like : 2 elven conjurers, 3-4 storm paladin heroes, dwarven healer, 1-2 elven invokers + 2-5 hero ragers.
> No single evil besides me. In 15 mins after I loged in I get 3-4 people go attack vanquisher/omegus independatly do we have codex or not.
> Places like Galadon, Eastern road, dwarven forest or hideout is sure way to die again.
> Even though I avoid these as hell I had to teleport out couple times an hour to escape.
> To fill my time I usually go explore some unknown places. Still I get watched all the time.
> Sometimes it is fun sometimes it is not.
> But now RL cuts my spare time so I can't play as much.
> I have killed them alone about the same as they killed me.
> Surely unparried disblow can end up the fight. Or flurry with 8 attacks.
> Still you can kill clearly superior opponent if you are smart. Or at least beat him up so he flees.
> With no drawbacks besides beeing in village.
> I know it is huge drawback but Empire has about the same as well.
> I can pretty much counter bloodthirst by choosing place.
> And I do not care about spellbane though I still wonder why battles get free attacks after succesful spellbane.
> Poncho - Oki doke. You won you got the prize.
> Deathblow ? I know Battles supposed to fight alone and I can ganbang.
> But look closely : Raid/reraid does not count. If I have mob of 20th rank that means there are 2 of us and they can jump me up whole group.
> Even if they do not assist they heal or pick your weapons after disarm or take turns. One flees it is time for another to step in.
> Come on guys. If it is 'group vs group' it is almost always means berserks rush in thrusting and so it is roughtly one by one fight.
> // I know it should not be like that but so far it is common practice.
> And on 'one vs one' terms disblow is kidna tough.
> I am sure you saw plenty of logs : berserker - resi,bloodthirst and bash bash bash. Disblow does the rest.
> My proposal : make it so each succesful disblow would strain beserker with affect simular to flurry (-your_level*10 moves or something).
> And you once you do not have enough stamina (moves) you would not be able to create such powerful blows. Also make it so actual damage is random from 2X to (Yourlevel/10)X
> And give berserker the choise to turn off blow if he does not want to (Deathblow on/off).
> They are pretty much non-existant right now. Save for Flontinot.
> They have good powers but big drawbacks.
> Just make so it would be impossible to summon somebody into wall of thorns (like centurions now).
> And also make so you would be able to scan-see wall of thorns from the distance (like plant growth).
> Relatevaly a lot of people but not much infuence.
> //I think Iracundur is way to bloodthirsy to be Apostle. Just personal oppinion.
> Shokai : Make them into cabal and give them item.
> Your tattoo powers are way overhead agaist evils.
> Make them cabal powers so they can be stripped by raiding.
> //I think it will actually diminish Maran's strength but bring you more people.
> Where ?
> I guess I am done. Any comments and/or flames are welcome.
> P.S. Sorry for spelling.