Posted by Zepachu on August 31, 2000 at 16:45:59:
In Reply to: Some Ideas.... posted by Falkaine on August 31, 2000 at 16:36:12:
Disclaimer: It is always good to see people go above and beyond just playing and trying to think up ideas to add to the game, so don't take this personally. > Here are some ideas I've been mulling over. > Spell Nightmare - A Necromancer spell that allows the Necromancer to emote dreams to the Target while they sleep. The person will have a chance to redream this everytime they go to sleep for the next 50 hours or so. When they dream it they wake up in a cold sweat, and can't go back to sleep for a tick. I'm thinking this should be a nice roleplay power. Wait, because faerie fire, weaken, blind, crimson scourge, poison and curse aren't enough? If anyone should get that idea it should be Bards, they deal with mind altering affects moreso than a Necromancer would. If you see their list of spells, it's all physical maledictions, not mental ones. Basically, when a Necromancer successfully casts sleep on you, and you're any higher than 25ish, it's almost a guaranteed death... if the Necro plays it right. Don't get me wrong, I think it's a good idea and should (in some way) be given to Bards (maybe at the sacrifice of something else).. > Transmuter suggestions- Doesn't make sense, even in a fantasy world like Thera. Transmuters get a decent amount of controls to their profession... giving them giant strength, armor, and detect inv would be inappropriate. I agree it is annoying, but so are many other things. > 2.When someone uses the form command have the forms color coded to how perfected they are. Or at least when it reaches perfection have it change color. This way you aren't always wondering if your form is at it's peak. I (sorta) like this idea... I don't think this is the way the ImmStaff would like it to work, or else they would have coded it in a long time ago... I'm sure it's been brought up before. I personally would like it to stay the way it is, even though it is kind of annoying. Forms should be treated like cars... after awhile you know the feel of your car and if it's riding right, or something is wrong,... same thing with forms. > And one last idea When a Master Transforms on vegetation in a room, that should nullify Chamo and Wall of thorns. When you say nullify do you mean get rid of the ability to camoflauge in that room, or anyone who is already camoflauged steps out of their camo? In either case, they are "drawing" on the vegetation, I don't know if they're necessary destroying it all.
> 1.allow spells like infravision and waterbreathing to stay through shift like giant strength, armor, detect inv, etc. The way it is now is just annoying.