Posted by Zepachu(DIP) on September 7, 2000 at 18:38:18:
In Reply to: Re: POLL: Under-rated abilities. posted by Zepachu(DIP) on September 7, 2000 at 18:35:48:
>
> 1) Hit - It allows bugs me when I see a log or something when someone is gangbanged, and they're doing fairly well... then one flees, comes back, and they never switch back to the one that fled. Use HIT people. It helps.
> 2) Energy Drain - Never doubted the effectiveness of this spell, and I use it quite often in my fighting strategy.
> 3) Call Lightning - Rangers don't have all that much going for them in regards to keeping someone in the room. Even so, it's always nice to have an option of killing someone from afar. Call lightning should be used by those that have trouble chasing, but know that they did enough damage to mabe finish them off. It's pretty powerful, too.
> 4) Unarmed Defense - Assassins, I can't stress just how much you should perfect this. It really helps... especially Felars.
> 5) Query - I've used this many times to track down a player's location so I could hunt them easier. NOTE: This does not effect your chances at "surprising" or "defeating" them, just finding them.
> - Zepachu -
> > Just curious:
> > What do you think CF's 5 most under-rated abilities (standard skills, spells, supps, songs, and powers) are? Not necessarily the most powerful, but the ones that just don't get the respect they deserve?
> > My list:
> > 1) Dome of Illusion (I was guilty of under-rating this for a long time)
> > 2) Volley (versatile, makes your opponent think twice about how they open)
> > 3) Energy Drain (I know most people think it is good... but it's better than good!)
> > 4) Scrolls (especially for thieves, bards, rangers)
> > 5) Flail (darn tough to parry or shield block, and who practices flail?)
> > What's yours?