Posted by Soren(VIP) on September 13, 2000 at 11:24:07:
In Reply to: that leads into some good ideas. (text) posted by Mulch Lore on September 13, 2000 at 11:15:24:
> That'd be pretty cool. Give them some more evasion skills... maybe couple it with rogue's awareness, letting them hop over a trip or slide under a bash, tie it in with their natural chance to avoid throws to increase that. > I say take away enhanced dam (keep dual bs, it'd be more fitting without enhanced) and make them more evasive. With every skill they get, the chance to avoid it: trip, dirt kicking, knifings, kick, blackjack, etc. Possibly a weakened detect invis/camo coupled with danger awareness: whenever a PK moves around within a few scannable rooms, they get a vague uneasy feeling. They should be hyper-aware of things. > Plus Scar had a lot of good ideas; disguise, the black market, etc. As they are, they're pretty badass without actually being very rogueish. Plus, there should be a gag; not for the mud, for Zepachu.