Hey DUMBASS!! When you steal code off another mud, at least give them some credit. He got this idea from ROPmud (rop.ropmud.com) (n/t):

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Posted by Guy Lafleur on September 17, 2000 at 04:03:12:

In Reply to: Character creation, [Immortals please comment] (TEXT) posted by Hastur on September 16, 2000 at 21:53:03:

> Okay It might just be me, but there was a post below about a multi socket roller, and how there has been a increase in the use of them. Is this like a suttle hint to Immortals ? That Character creation is just becomeing a massive waste of time. When it should be alot easier.

> 1) - I've had sessions where i've had a char rolling for over 5 days, my last character took almost 3 weeks to roll, Is this stupid yes.
> 2) - What is the point of rolling stats ? Yes it is supposed to introduce Varience, But does it really ?
> - Every player I know who roles by hand or trigger rolls for next to perfect stats. No stupid moron in their right mind is going to take a stat that is less than 15. (perhaps except charisma)
> - Yes there is a random luck stat that is associated with the character generation so I have been told. Should this make a difference ?

> 3) - Added annoyance to rolling a character comes from the fact that you have to do it fucking often cause of how short lived a character can be. (I've even heard people saying the year long quests are pointless RP and IRL wise due to char's short life)

> Possible Solution.
> -------------------------------------------------------
> (Type a letter to improve that stat. (S)tr, (I)nt, (W)is, (D)ex, (C)on, or (R)eset)
> CURRENT STAT: RACIAL MAX: FINAL STAT
> STR: 10 25 11
> INT: 10 25 11
> WIS: 10 25 11
> DEX: 10 24 10
> CON: 10 25 11
> Points: 40
>
>
> Costs 1 point to increase a stat that is currently 10 to 19.
> Costs 2 point to increase a stat that is currently 20 to 21.
> Costs 3 point to increase a stat that is currently 22 to 23.
> Costs 4 point to increase a stat that is currently above 23.
> No stat can be pushed past 24 or past your racial max.

> *** Now this is just a example, but i think it could be applied to cf, It would bring in the varience, It would allow the Imms a much greater control over how powerfull they wanted each race to start off at etc.

> All races would have set points to spend, set bonus stats, set racial maxes.

> Yes i know ,going by what the immortals define as tough work, this would be a tough task. (personaly tho it shouldnt be that hard at all)

> The mud is getting rid of all the so called stock sections.. Perhaps it's time to catch up 15 years worth of muds, and get a new character generator ??

> Anyway this is just what i've thought of so far.
> Id be pleased if comments were backed with reasons, or answers as to why they can/cannot be done.


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