Posted by hmm on September 18, 2000 at 04:38:57:
In Reply to: Awesome idea... (txt) posted by Zepachu on September 18, 2000 at 00:36:11:
Think of the things people have in their inventories. Food. Unless you have molds and plastic, I dont see counterfiting of food. Sacks. I dont see the average thief knowing how to weave a sack (why would you counterfeit this?) weapons. What would you counterfit it with? if metal, no, you cant forge and shape on the spot...wood? try carving a beleiveable sword from a peice of wood in 3 hours. Armor. same thing. Now...I can see a counterfit skill requiring alot of money, alot of raw material, and will lag you for 12 hours. but the counterfit is un-decipherable from the real thing, until it is used. I can see a thief knowing arby has a wavedancer in his inv, spending half a mill, and using up a watercloak and thirty swords from the battlements and taking a day and a half to make a counterfit, then stealing the real from the arby and planting the counterfit, and making it out of town and across thera LONG before the Arby suspects....then you can claim you were elsewhere, or have no idea what they are talking about.
Pretty much the same argument goes for EVERYTHING. Nomatter the material used to create a counterfit. it takes care, time, patience, and a WHOLE LOT of skill to be able to counterfit something beleivably.