Posted by Tracker of the Wicked(VIP) on September 20, 2000 at 12:46:20:
In Reply to: A quest idea/ way to make herbal forage a little more user friendly. posted by Happy Druid, having lots o' fun on September 20, 2000 at 09:00:56:
I think in general are a hell of a good idea. In fact, I know of at least one other mud that has quests as a necessary function to obtain a useful standard class skill (eg. you have to perform a feat for the blademaster of Seantryn Modan to learn Fourth Attack). In other words, all the skills on your skill list are not handed to you, you have to prove yourself worthy of them in ways beyond ranking. I'm sure there is a reason the Immortals have not done it already. But, judging from the Paladin revamp, it seems as though a revise as versatile and Roleplaying-enhancing as this is not too far off in the future for all the the classes. I realize this is only viscerally related to your post, which is largely about you not knowing naturally what the different herbs do. I've never played a druid, so can't help you, but I can say that, judging from Guerric&Sebeok's posts on the subject, I think the Immortals feel HF is just fine and clear the way it is - make notes of the different herbs you get, the times and places you got them, and the noticable affects on your abilities, and consider that to be your "druid guildmaster quest." If you really want to enhance your roleplaying, start considering your character, with all of this extensive natural research, a "high druid guildmaster" and pen manuscripts to pass on to initiates that you find worthy. Don't look to the Imms to solve your problems for you - you'll be let down 99% of the time (trust me - I *still* haven't figured out the purpose for a certain paladin supp and Imm response is non-forthcoming).