Re: Hrm..:

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Posted by The Pumpkin King on September 22, 2000 at 17:12:25:

In Reply to: Hrm.. posted by Tracker of the Wicked(VIP) on September 22, 2000 at 16:49:34:


> Totally valid considerations. In my opinion, as well, conjurers are messing up the quest/exploration aspects of the game (not to mention PK).

> But can you think of a solution other than "remove conjurers"?

> How about, for starters:

> 1. You have control over archons that is akin to Imperial defense/offense (set the archon to either give you healing or protections or attack the enemy, but not all three, and any one is done to the detriment of the others - like retribution, for example).
> 2. You have more control over elementals. Can there be different strategic types of fighting you can assign to your elemental? Maybe "focuse more on bashing to the detriment of hitting power and spec attacks (eg geyser, fireball).
> 3. You can be summoned away from your servitors.

> What do you think? It doesn't quite remove the automatic transmission, but gives you a little bit of choice in whether you're putting it into reverse, drive 4 or drive 3.

I like this idea, it sounds like a damn good start, but I think a bit more would be needed to make them a real addition to the current classes. What I would like to see is conjurers no longer being an option for a time while the Immortals make substantial changes. Also, would it be that hard to test a few conjurers out before puking them into the game untried?

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