Pipe very bad, mind baked, no depth of thought. N/T:

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Posted by EP on September 28, 2000 at 20:12:34:

In Reply to: Or maybe it makes him fight better because he's gets pissed at the happiness. I DUNNO. The underlying idea is there. (n.txt) posted by Zepachu on September 27, 2000 at 23:23:58:

> > > everytime...

> > > I'm walking down the road alone?

> > > Hehe. I love those random messages that are placed in the areas of CF. Would be nice to have some more out there... What do you think?

> > > But the main point of this is because I had the idea to make these particular messages effect you in some way. Of course this would be very cryptic, and to find this out would be extremely tedious, considering they are random messages. Hell, to find them at all would change exploration, since you wouldn't be able to just run through a room.

> > > Maybe separating the random messages would become necessary, having the one's that effect you act different from the others that don't effect you. Normal random messages would display (from a pool of available messages for the area) every 10 minutes or so. But the other messages, every 2-5 minutes. This would give more of an incentive for someone to slowly walk through an area, and actually make it possible to somehow distinguish between the two types.

> > > Hm, something like a Fire giant warrior seeing two children playing in Galadon may lessen their battle prowess, but for a Bard it would make them 'happier' and their songs more effective.

> > > oOo.. the possibilities are endless. I'm drooling just thinking about coding this! IMMs, e-mail me, I'll code it. ;-) Or maybe I should make a char and Imm... hmmm...

> > > Anyway, just figured I'd kick the idea around that popped into my head.

> > > -Zepachu, not so post crazy anymore.


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