Crap:

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Posted by Swist on October 10, 2000 at 21:56:20:

In Reply to: Arcane, Shapeshift adn Purist, a new choice for transmuters posted by Not in any cabal... on October 10, 2000 at 19:25:13:

Heh I bet subject got your attention.

If you want to play purist - go on, nothing holds you.

I think muters are finely unique as they are now.
Perhaps arcane muters need some little adjustments but it is just my opinion.
Besides Imms are busy coding Alchemists right now.

But I was also thinking about spell what prevents other magical affects beeing dispelled.
What reminded me:

In old game called Master of Magic there was enchantment called 'spell lock'.
Basically it made all dispelling attempts first try to dispel that magical lock first with reduced chances.
If attempt failed on lock it did fail automatically on all other spells.

Another spell I liked was called 'counter magic'.
It partually prevented all opponents spells from fuctioning by making them fizzle.
You could pump extra mana in it much like most of conjurers spells.

If A=mana_of_opponent_spell and B=mana_put_into_countermagic chances of spell beeing succefuly cast were equial to A/(A+B).
If it was cast you got all normal saving throws you were entitled to.
Only problem was each opponent cast attempt drained power of your counter magic : B=B-A

I liked these spells in MoM and and would be glad to see them beeing introduced in CF.
One way or another.

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