If you really care...:

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Posted by Proud Blade(VIP) on October 12, 2000 at 17:01:08:

In Reply to: How many rolls does it normally take everyone to get max rollable stats? posted by Someone on October 12, 2000 at 16:16:07:

(For reference, it varies quite a bit based on race and class. Snarf's pages demonstrate that different classes roll differently, and certain races (i.e. human) are harder to roll excellent stats with than others.)

Personally, I don't really care enough to find out the true answer, but here is the way to do it:

1) Pick a time when lag is minimal. This will speed things up for you, and not annoy the other people who are actually playing the game instead of obsessing over stats.

2) Start logging.

3) Set your client-based stat roller (i.e. Snarf's ZMUD script) to straight 25's. Choose a class and race that you are curious about.

4) Begin rolling. Let it run for a large number of rolls, say 5000-10000. Close the program.

5) Read the data into a stats program like SigmaPlot. This can be tricky, but nothing too hard.

6) Make a histogram of probabilities for each stat. Assuming the statistics are generated independently (the value for STR does not influence the value for INT, etc. You have the data to check this, of course.), you can just chart out how many 9's, 10's, etc. show up for each ability. You know the total number of rolls, and you have a large data set, so you can get a very accurate probability for rolling any given number for each stat.

7) The probability of getting perfect stats is the product of the probabilities of rolling the maximum number possible for each individual stat. (If you have a 10% chance/roll to roll a max Strength, and a 9% chance/roll of rolling a max INT, you have a (.10*.09)= 0.9% chance of rolling both max STR and max INT. Knowing this probability, you can get an estmate of how long your roller will take to get you the result you want. (An estimate. You could conceivably nail is on the first roll, or have bad luck and take like a week.)

8) You can get progressively more fancy, as desired. With some basic college prob/stat, you can calculate things like "how many rolls would it take me to roll one less than perfect? Two less? How much time to I save for each point that I knock off, assuming 4 rolls/second? Etc.)

All of the above results will only be valid for the race/class that you tested them for. If you have oodles and oodles of free time on your hands, and cannot think of any topic that grabs you more deeply, you could generate a huge chart of probabilities for each possible race/class combo, and make the world's most boring website.

Otherwise, the best answer I can give you is "a whole lot if you really want perfect".

> It's taking forever on my fire giant, but its usually nice and quick with gnomes and arials..



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