Posted by Ludi on October 15, 2000 at 22:23:21:
In Reply to: Now I'm really worried. posted by Old Master on October 15, 2000 at 06:46:25:
>"That and the fact that SOME feel Masters have been screwed over on powers when their enemies keep getting better ones." Um, I think you agree. Here's an older, less calm version of you from back in february. I believe you also pointed out in a different I believe this had the poetic title "Top Ten Reasons masters suck a phat nut now." 1. Ok so I go cutttin down trees is a bit exhadurated, But You and I both know that most of the Cabal is at war with Nature, Hence it drags you into So Once again for the Slow witted. How Do you Play the Explorer with Friggin Sylvan Air Forms Jumping you wherever you go?! The Reasons why Masters had Sick powers was to Keep people from harrasing them SO they Could ROLEPLAY a studious Mage, and they Non
>Out of my whole post that was the only comment I made about Master powers. I never said I agreed, but that some Masters felt that way.
post that dwarf cleric masters back then were "slightly overpowered" but nothing too bad. If that's what you need to survive and explore,
you've obviously come to the wrong mud.
it. In the Past Masters only worried about Ragers, Now you have pissed of Sylvans who can be alot more annoying. Non aggressive Masters get
dragged into the War by association.
2. You don't think Demon summon fits a group of Master Mages? Or Mental Knife a spell created from mental energy to burn the Minds of opponent
Mages? What's your Logic there?
3. I'll take Orderly Mind over all the seperate new pathetic Replacements of Mana Transfer.
4.Transform now Lowers Learning? Yeah this makes alot of sense for those who seek knowledge, not to mention just using a Barrier Rod is more
Effective. A usefull spell sure, but with all it's new restrictions it's a pale comparrison to what it once was.
Masters are pussified by the following.
1.Transform now lowers learning and provides less protection now then just using a damned barrier rod.
2.Lost Mental Knife(crucial for Muters).
3.Lost Brew(usefull utility Spell)
4.Lost Demon Summon(nice Extra mob that could Bash)
5.Lost Mana transfer(couldn't you just have COnjurers not be allowed to use it.)
6.Lost AP's!!! Why because they would be to powerfull with the new Master powers? HAHAHAHAHAHAHA
7.Gained Tome(Big whoop)
8.Gained some crappy mana aid things.(Not even close to a replacement for Mana Transfer)
9. Given a whole nother Cabal to fight(Ok Let's take away Masters Powers and make them War with the 2 Cabals with BY FAR THE BEST PK
POWERS IN THE FRIGGIN GAME!)
10. Oh wait they get Conjurers that NOONE PLAYS FOR LONG Because they get bored so quick. Name ONE Friggin Master Conjurer that hasn't
deleted a week or two after Heroing?!
agression Policy kept Masters from Exploiting these Powerfull Powers. It Worked Damn Well, don't ya think?