Why do I get the feeling Hastur has been "slighted" in the past and that this post reflects it? N/t:

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Posted by Err on October 19, 2000 at 08:24:49:

In Reply to: The Degridation of Carrion Fields (small re to challens post) posted by Hastur -old school mofo on October 19, 2000 at 08:15:19:

> I am unsure of how many muds others have played, But I would have to say Im am a pretty sever mud addict, at times I would have had up to 4-5 different mud windows up. I've died a bunch of times on cf Cause I've been pking on another mud when I've been jumped on cf. I have also witnessed time and time again muds, their immortals, change aspects of the mud-gameplay and the player base die or infact grow. Every mud that has players has some aspect which the player likes.

> Now ignoreing cf, Lets take a simple look at what people like about playing games.

> a) instant feed back, you do something - something happens in return.
> b) good time filler, can spend hours playing them if you have the time ******* IMMMMM PPOOOORRRTTTAAANNNTT
> c) can be played if you dont have much time, eg:
> Your on lunch break at work have a hour off, can start
> playing the game then stop a hour latter. ***** IMPORTANT!
> d) the costs for playing the game are normaly quiet cheap (excludeing arcades :)P, or buying games of the shelf - when you could burn them hehe)
> e) Other people play the game with you and your excitement and their interaction add pleasure to the game.

> They are the basics for all games, this last year I've done alot of work for a games company, mainly in reguards to gameplay and Q&A.
> Yes I could be wrong but the people who are paying me to do this job awarded me bonus packages for my work.

> I take a look at Cf and see a couple simple problems that could be adressed. Yes this has most likely been mentioned in many prior posts. I would be extremly interested in getting a detailed reply from the Imm staff of Cf on this.

> - 1-2nd age playing cf didnt require tonnes of time. Creating leveling a character took a couple days at max. Currently your looking at weeks or perhaps even a month. That is on the assumption that you have tonnes of time spare.
> All those lunch time , afternoon time players that cf used to have are gone.. Why ? Simply put they dont have the time needed to play cf anymore.
> -possible solutions ***
> >decrease character creation time. FOR ALL RACE CLASS MIXES.
> >decrease practice and learning rates of all skills and spells. (50-150 hours is blowen on pracing skills to a functional level.) Not to mention many skills and spells not being reliable even when perfected.
> >Increase characters age limits, increase deaths per con (make sure players with short amounts of time are able to keep a character and be able to play and fight with it without haveing to worry about loseing the character within 15-20 days of playing it.
> (1 death a day for 24 days = 8 con.) (perhaps 1 hour of cabal rading fighting pking whilst leveling or laged mob death)
> (3 deaths a day for 24 days = 24 con.) (5-6 hours a day rading pking xping, perhaps even trying to retrive - instead of logging out)

> NB***
> Now I've seen and discussed with other imms, and imm staff on other muds about takeing such action.
> their commen RE's are as follows.
> - but then we will have a flood of XXXX (insert powerfull class)
> my reply, yes there will be inbalance for a while, untill everyone gets tired of it, or doesnt want to be one of the crowd. (or something novel like balanceing the class)
> - then everyone will have 500 characters.
> my reply, yes they will have 500 characters and eventually they will think hey why bother saveing all these characters when it only takes a short time to make a new character.
> (speed this process, ask and partially enforce a 1 character at a time policy, no you will never fully achieve it... If somone wants 2 chars BADLY they will find a way).

>
> Now here is a quick over view of 1-2nd age, and Now.
> 1-2nd age:
> 50% players were uncabaled.
> pb used to be 75 constantly almost 24 hour.
> code altered max peak 130 min 60's
> next to no rp.
> next to no immortal rules and regs on cabals.
> Imms mortal and player interaction limited mainly to
> guideing players, setting up quests, once in a blue moon tattooing , creation leader weapons hehe, appointing leaders.

> Now:
> 100% enforced Rp
> 100% enforced denied for excessive pking.
> probably 25% pb uncabaled
> pb max 85
> pb min , hehe saw like 7 last night.
> full immortal rules and regs on all cabals.
> sever immortal interaction with players, cabal kickings for *grey* areas, no warnings and not discussion as to where the player has wronged OOC or IC.(how is the player supposed to learn ?)
> Players dont control where the cabal is going, who is the enemies friends etc *policy in general*

> Everything seems to be done behind the *cough* Iron curtain... hehehe
> 50% of players are playing blind cause they get fucked over without know what they did wrong.
> Empire is such a prime example.
> One moment your doing fine BOOM your kicked the next.

>
> Nuff of a rant from me.
> just one more tip for all players before you choose to delete Pray to talk with a Imm, ask for a trans as well.
> Once you are there ask all the questions you can think of before deleteing. This will be the only way you can force them to actually help you.

> What did you think of my Rp, Could I have improved it in any aspect.
> I dont understand this ***** aspect of the cabal, can you explain it to me.
> What have I actually done wrong to deserver **** punishment.
> Then for all the Reputation freaks,
> What was my pk stats
> what was my luck stat
> etc.

>


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