Bah. If you can be a Lich, you deserve all the powers they get. NT:

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Posted by Ansellius on October 20, 2000 at 12:29:14:

In Reply to: Lichs, the true reason why people leave (small re to the Arcanes' post) posted by Anti-Lich on October 20, 2000 at 05:24:59:

> The way Lichs are set up right now, it’s pretty much like giving Tiger Woods a 10 stroke handicap at a golf tournament.

> What I mean is that the ONLY people who can become Lichs are people who are already skilled and knowledgeable about the game, already a danger by themselves, and compounded by the obscene PK skills that a Lich gets. All the unskilled and even mediocre to decent players get weeded out through the Lich quest so you’re left with an excellent player (often an IMM) with a class with the BEST PK skills in the game and a way to counteract each and every single dis-advantage they have with phylacteries. Not a problem to an already skilled player.

> Everyone enjoys a challenge, but fighting a Lich is a frustrating waste of time 99% of the time. When you’ve got players like Golmagus and Istendil who got kills in the hundreds but count the umber of time’s they’ve been Pked while a Lich on one hand, that’s a little frickin’ ridiculous. For crying out loud, he took on a cabal BY HIMSELF and only got killed because he LET them win.

> Also, with ritual of abominations, a Lich is pretty much immortal. What really bothers me is that the only Lichs I’ve known of who had this skill were played by high raking Imms.

> Conspiracy theory? No, but the quest for this is so hard that the only people who could possibly succeed are those 58+ Imms who have played the game for years, know the areas well enough, ect.

> There’s no conspiracy, but the game mechanics ensure that the only people who become Lichs are elite players who are made that much worse by sick PK powers with negligible weaknesses easily compensated for by an elite player.

> Lichs are over-powered and made much worse by a process that ensures only elite (often immortal) players will be able to play them. No, don’t make the quests easier but at the very least take ritual of abominations away. There is no way in hell a Lich with this skill will ever have to worry about CON death.

> Most Lichs delete or stop showing up not because they’re afraid of death, but due to boredom and lack of challenge. Most people leave when a Lichs shows up, and sometimes leave CF, because their death is pretty much guaranteed. Again, everyone likes a challenge but no one likes a guaranteed death. No, the player base isn’t that stupid; Lichs are just that unbeatable.

> Toning them down would make the game more enjoyable for those who don’t have 4+ years experience on this MUD and would probably make playing a Lich more fun since you’ll actually have some sort of challenge.

> I hate to say this but every time someone suggests Lichs get toned down, the only people who disagree and defend Lichs as they are are high-ranking Immortals. What you guys have to realize is that what may be a challenge for you, is often an impossibility for most people because of your years of playing and working on the mechanics of this game.

> Imagine a CF without Lichs. The only people who would be hurt are the elitists who don't need them anyways.


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