They can do some of those nifty things already if you ask real nice. N/T:

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Posted by Eric Prothero on October 23, 2000 at 20:37:01:

In Reply to: I strongly disagree. posted by Proud Blade(VIP) on October 23, 2000 at 17:16:26:

> If/when changes do come to the thief class, there are two things I would love to see:

> 1) Depth. Right now, thieves have very few options (only 11 unique skills, and fewer total skills than any other class), but several of them (blackjack, cheap shot, double BS) are very powerful. Thieves don't need more power, but they do need diversification. If you are going to suggest adding powerful skills (stackable -5 str as a skill? Bring on the RBWs!), they should either have drawbacks, or suggest other areas where thieves can be toned down. Right now, thieves are viable at all levels, though they peak at level 30 for obvious reasons.

> 2) (More important) Style. Here's where I disagree with you, Starfyre and "thief": If you are going to revamp thieves.... don't move them even further towards being warriors who can hide. Right now, the percentage of skills in a thief's repertoire that actually deal with being stealthy and thiefish is distressingly small. If you want to be an expert knife fighter... play a dagger spec. Fighting is what warriors do best. I'd love to see thieves be able to to some of the things suggested in the past on the Forum... set traps, make counterfeits, hide items, plant things on victims, make use of poisons, danger sense (like a mongoose), fence items in cities, bribe guards to ignore them, improved lore (like contact other planes vs. identify), lift a weapon or held item from a sleeping or unconscious victim, etc.

> > How bout this for an idea for Thieves cause they suck ass. Give them some dagger skills since they use daggers for everything that they do best in. I like the idea of giving thieves an improved hurl. Where the thief would hurl a dagger in their inventory at their opponent. ie... hurl {type dagger} {body part)... (chest, arm, or leg) each would have different minus dex or strength, like a dagger to the leg would result in -5 dex, -2 str, and affect a loss of 5 times the normal movment it would normally take you to move somewhere)and a dagger to the arm would mean -5 str, and -2 dex, you get the general idea. And you can hurl a dagger at the same area for additional affects. If not give it to the dagger specs for warriors, but since thieves do bite they should get something to balance them out a bit, and im sure that would make them a lot funner to play. But its just something i thought would be cool.. nothhing id really think to see in CF.. just an idea... and something i thought would be cool..



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