Don't you think h2h is a bit weak as 1st spec compared with others ?:

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Posted by Swist on October 23, 2000 at 21:21:38:

Remember in order to use h2h skills you need both hands free.
Let's take a look what you get:

Ironhands - Allows you to parry with your bare hands.
A MUST to have.

Evasion - Using the terrain to place the combatant out of range.
Right now it is just different kind of feint.
Make it automatic with low chance of occurrence.

Vital Area - Attempt to weaken an opponent with a strike to a vital area.
Neat thing to have.
Make it so it could be done on unconscious people.

Pummel - Attempt to land a powerful blow on your opponent.
Damage. You could lag enemy sometimes.

Stun - Attempt to knock a person unconscious.
This is the skill people pick h2h as second spec. It is really really good. Works nearly all the time.
Even more then it should. :-)
Decrease success ratio.

Crushing Blow - Lacing your hands in a massive strike on your opponent.
Good damage and occasionally you could bring opponent down.
---------
These skills are good and unique but somehow they do not make people choose h2h as a first spec.

What about giving h2h warriors backfist ?
Also give them ability to aim special blows on different parts of opponents body with different affects ?

Aim eye - chance to give opponent black eye.
(25% chance, 1 round lag)
If successful : minor(hits-mauls) damage, -2 hitroll affect, no scanning for several days.
Can be done on both eyes with cumulative affects.

Aim nose - chance to break nose (aka. cross skill)
(25% chance, 1 round lag)
If nose is broken : medium (mauls-MUTILATES) damage, minor bleeding for 1-2 hours.

After nose is broken all successful (50% chance) hits on it will do minor damage and extend period of bleeding for 1 hour.
Aim clothing - Try to tear out (10% chance of damaging or strip off) pieces of opponent equipment.
Materials such as soft leather, wool, paper affected. Can't be done on armor type things.
Aka dent/strip_eq.

Aim skull - Try to crack somebody's skull.
2 round lag
Chances :
0.1% - instant kill.
5% - stun for 2 hours
30% - momentary stun opponent (1 round lag) and -1 int/wis for 5 hours(cumulative)

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