Posted by Imbrogno on October 27, 2000 at 18:36:02:
In Reply to: EXCELLENT paper, explains a good deal (text) posted by Quintius on October 27, 2000 at 08:38:28:
> OK, think Ragers and Arbies here. > KILLERS V. ACHIEVERS > Killers regard achievers as their natural prey. Achievers are good fighters (because they've learned the necessary skills against mobiles), but they're not quite as good as killers, who are more specialised. This gives the "thrill of the chase" which many killers enjoy - an achiever may actually be able to escape, but will usually succumb at some stage, assuming they don't see sense and quit first. Achievers also dislike being attacked, which makes the experience of attacking them all the more fun; furthermore, it is unlikely that they will stop playing after being set back by a killer,(Think Grallon, Imbrogno, any Arbie that stuck it out when things were really bad) and thus they can be "fed upon" again, later. The main disadvantage of pursuing achievers, however, is that an achiever can get so incensed at being attacked that they decide to take revenge. (Heh) A killer may thus innocently enter a game only to find a heavily-armed achiever lying in wait, which rather puts the boot on the other foot...(i.e. the War) > Note that there is a certain sub-class of killers, generally run by wiz-level players, who have a more ethical point to their actions. In particular, their aim is to "test" players for their "suitability" to advance to the higher levels themselves. In general, such personae should not be regarded as falling into the killer category, although in some instances the ethical aspect is merely an excuse to indulge in killing sprees without fear of sanction. Rather, these killers tend to be run by people in either the achievement category (protecting their own investment) or the explorer category (trying to teach their victims how to defend themselves against *real* killers). > Increasing the number of achievers will, over time, increase the number of killers in a typically Malthusian fashion. >