I'd file this under Tales Too Ticklish To Tell...:

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Posted by Takashimi on November 2, 2000 at 09:26:58:

In Reply to: Penguin Dreams and Stranger Things. And CF. posted by Uncle Bob on November 1, 2000 at 16:02:29:

I really just wanted to use that subject line *wink*, but I'll toss in one bit of info that I think we're all guilty of:

In regards to Immteractions (tm), there's definitely a love/hate feeling there. That is, we love them when we aren't getting them, and we hate them when the enforcer comes and kicks our ass for fighting cityguards.


> Interesting threads...regarding Asgaard, Jaldean, etc.  I have to
> admit that this whole process mystifies me.  I can't say I ever strongly
> pursued becoming an Imm, but there are a few things in this game which
> can be frustrating.
>


> I sometimes wonder if there should be a special section somewhere where
> these things could be addressed by the pantheon.  I love CF, and it
> is the only game I play on the PC, period.  No graphicals, no Dooms,
> nothing.  With that said, I've been boggled with what seems like (and
> many times it's hearsay, or something posted here like the Jaldean affair,
> which I know nothing of)  unfair or illogical requests regarding the
> above points.

> Example: I had an idea for an interesting spell, and when I asked about
> it, was told in no uncertain terms, "Now that you've asked for it, you'll
> get nothing."  Kind of a catch 22, isn't it?  In one case, we
> need to voice our desires (Imming, Inductions, Lich quests), in another,
> were damned if we so much hint at it.  Do the Immortals actually go
> about seeking people out if they're 'special' enough (for unique powers/spells)? 
> If so, what makes them special?  What made the Imm notice that in
> the first place?

> Empowerments and Inductions.  Some are insane, some are extremely
> smooth.  All too often it seems that it depends on the mood of the
> Imm/Leader at the time.  Perhaps there should be some sort of standard.
> 1. Does the person have a desc/role? 2. Does he/she appear to rp well?
> If so, empower, if not, say so.  There is nothing more frustrating
> than playing for dozens of hours with absolutely nothing to go on. 
> I've had an incredible range of luck in this category, and I'm honestly
> not sure if it was timing, luck, mood of myself/Imm, etc.  I know
> this is a dynamic process...but I think at times it's too dynamic.

> As for the rest of the 'mysterious' points of CF... I don't believe
> favoritism occurs, in my experience.  I'm not saying it doesn't happen,
> but I certainly don't think these guys lounge about writing areas for themselves,
> where the rest of us are just nuisances or training bags.  At the
> same time, I know I'd be much more interested if I felt the Imms were a
> bit more willing to explain various aspects of the game.  After 3
> prays for empowerment, let some kind of heavenly sign point someone in
> the right direction.  Same goes for any of the above.  There's
> a line between spoon feeding and helping, I'm aware.  But...with 37
> Imms on board, and there are many times where there are less than 30 visible
> people playing, I've tended to wonder, "Is this loaded dice?"  (And
> I know that the player base is huge, and I also know that if only 30 people
> are on, there's a chance that not one of them may be an Imm, nor even played
> by an Imm.  I'm just spouting the occassional paranoid delusions that
> bounce about in my skull.)  The Imm/Mob interaction is great here....why
> not simply expand that to all facets of CF that aren't explicit? 
> I wish I had a nickel for every time someone asked me about inductions,
> empowerments, etc. in game.

> I have to give massive Kudos to the Imms...CF is what I would consider
> a near-perfect game.  I could go on and on about why this is so. 
> However, in the great mysteries listed above, I think a little more Imm
> input would go a LONG way.  I'm only piping in here trying to be supportive
> and constructive...running a small S-Corp, I know the dangers of giving
> in to demands vs. maintaining integrity of the operation.  I spout
> off with the complete freedom of wanting the moon, but having to deliver
> nothing.  I only hope the Imms here can and do recognize valid complaints
> or frustrations, and may address them, even if they don't act.  CF
> shouldn't give out these things to every jerky that logs in, but perhaps
> if everyone who logged in knew more about them, the quality of RP and enthusiasm
> would be higher even than it is now.  If anything, making it harder
> to reach these things have made me a better player by far, but I've certainly
> not achieved what I wanted to here 70% of the time.  Maybe next year
> that will drop to 50%...and maybe I'll be a better player then.  Who
> the hell knows...maybe Bill Gates will buy the Diku copyrights, CF, and
> we'll be competing with 20,000 'kewl dudes' for that special place in the
> Imms' hearts.

> As I reread this,
>


    >

  1. > 1.  I partially think, "I'm not saying anything new here. 
    > This has been discussed before, better, and more intelligently.
    "
  2. >


  3. > 2.  I then think, "But perhaps it needs to be said again."
  4. >


  5. > 3.  I then think, "But am I saying it correctly?  Am I voicing
    > what's in my head, or just sounding whiny?
    "
  6. >


  7. > 4.  Finally, I think, "I want a peanut."

  8. >


>
> Merry Mudding


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