Posted by Takashimi on November 2, 2000 at 09:26:58:
In Reply to: Penguin Dreams and Stranger Things. And CF. posted by Uncle Bob on November 1, 2000 at 16:02:29:
I really just wanted to use that subject line *wink*, but I'll toss in one bit of info that I think we're all guilty of: In regards to Immteractions (tm), there's definitely a love/hate feeling there. That is, we love them when we aren't getting them, and we hate them when the enforcer comes and kicks our ass for fighting cityguards. > > > > > Example: I had an idea for an interesting spell, and when I asked about > Empowerments and Inductions. Some are insane, some are extremely > As for the rest of the 'mysterious' points of CF... I don't believe > I have to give massive Kudos to the Imms...CF is what I would consider > As I reread this, > > >
> Interesting threads...regarding Asgaard, Jaldean, etc. I have to
> admit that this whole process mystifies me. I can't say I ever strongly
> pursued becoming an Imm, but there are a few things in this game which
> can be frustrating.
>
>
> Imming
> Empowerment
> Cabal inductions/bootings
> Lich quests
> Special Powers
>
> I sometimes wonder if there should be a special section somewhere where
> these things could be addressed by the pantheon. I love CF, and it
> is the only game I play on the PC, period. No graphicals, no Dooms,
> nothing. With that said, I've been boggled with what seems like (and
> many times it's hearsay, or something posted here like the Jaldean affair,
> which I know nothing of) unfair or illogical requests regarding the
> above points.
> it, was told in no uncertain terms, "Now that you've asked for it, you'll
> get nothing." Kind of a catch 22, isn't it? In one case, we
> need to voice our desires (Imming, Inductions, Lich quests), in another,
> were damned if we so much hint at it. Do the Immortals actually go
> about seeking people out if they're 'special' enough (for unique powers/spells)?
> If so, what makes them special? What made the Imm notice that in
> the first place?
> smooth. All too often it seems that it depends on the mood of the
> Imm/Leader at the time. Perhaps there should be some sort of standard.
> 1. Does the person have a desc/role? 2. Does he/she appear to rp well?
> If so, empower, if not, say so. There is nothing more frustrating
> than playing for dozens of hours with absolutely nothing to go on.
> I've had an incredible range of luck in this category, and I'm honestly
> not sure if it was timing, luck, mood of myself/Imm, etc. I know
> this is a dynamic process...but I think at times it's too dynamic.
> favoritism occurs, in my experience. I'm not saying it doesn't happen,
> but I certainly don't think these guys lounge about writing areas for themselves,
> where the rest of us are just nuisances or training bags. At the
> same time, I know I'd be much more interested if I felt the Imms were a
> bit more willing to explain various aspects of the game. After 3
> prays for empowerment, let some kind of heavenly sign point someone in
> the right direction. Same goes for any of the above. There's
> a line between spoon feeding and helping, I'm aware. But...with 37
> Imms on board, and there are many times where there are less than 30 visible
> people playing, I've tended to wonder, "Is this loaded dice?" (And
> I know that the player base is huge, and I also know that if only 30 people
> are on, there's a chance that not one of them may be an Imm, nor even played
> by an Imm. I'm just spouting the occassional paranoid delusions that
> bounce about in my skull.) The Imm/Mob interaction is great here....why
> not simply expand that to all facets of CF that aren't explicit?
> I wish I had a nickel for every time someone asked me about inductions,
> empowerments, etc. in game.
> a near-perfect game. I could go on and on about why this is so.
> However, in the great mysteries listed above, I think a little more Imm
> input would go a LONG way. I'm only piping in here trying to be supportive
> and constructive...running a small S-Corp, I know the dangers of giving
> in to demands vs. maintaining integrity of the operation. I spout
> off with the complete freedom of wanting the moon, but having to deliver
> nothing. I only hope the Imms here can and do recognize valid complaints
> or frustrations, and may address them, even if they don't act. CF
> shouldn't give out these things to every jerky that logs in, but perhaps
> if everyone who logged in knew more about them, the quality of RP and enthusiasm
> would be higher even than it is now. If anything, making it harder
> to reach these things have made me a better player by far, but I've certainly
> not achieved what I wanted to here 70% of the time. Maybe next year
> that will drop to 50%...and maybe I'll be a better player then. Who
> the hell knows...maybe Bill Gates will buy the Diku copyrights, CF, and
> we'll be competing with 20,000 'kewl dudes' for that special place in the
> Imms' hearts.
>
>
> 1. I partially think, "I'm not saying anything new here.
> This has been discussed before, better, and more intelligently."
> 2. I then think, "But perhaps it needs to be said again."
> 3. I then think, "But am I saying it correctly? Am I voicing
> what's in my head, or just sounding whiny?"
> 4. Finally, I think, "I want a peanut."
>
>
> Merry Mudding