Posted by The First Apostle on November 28, 2000 at 15:39:28:
In Reply to: And I've done some research... posted by Newcomer on November 28, 2000 at 14:23:21:
In response to your first post: *laughs* We should chalk this up as one of the threads Geeez. There are plenty of strengths to an arcane transmuter. Duo Dimension is nice.. see *ALL* my previous posts. The one Remember that you have a little bit of power/flexibility with an If you plan correctly, this shouldn't be a huge problem. > Hold It may have been changed, and it may not have been changed. The best research is the one done first hand. Play one and find
that nevers dies. Stick it right next to the imm conspiracy
threads.
IMHO, they are not meant to be played like shifting transmuters.
interesting thing about hold person with all the criticisms aside.
IF it lands, you are almost guaranteed a kill. This is especially
true if you have friends in tow. You have more of a chance surviviing
halt. I've done it on plenty of occaisions.
arcane transmuters minor forms.
And to your second post:
> The two major problems with an arcane muter is
> supposedly the lag from duo, and hold person.
> Duo dimension is a great ability, but none the
> less, the lag must get quite annoying.
There were a couple of times the lag got me killed, but that
is because it was a mistake *I* made. The only other time
the lag hurts you is if you get attacked by a duo seeing
aggressive mob. That can get ugly.
> person is also a great spell, but is resisted
> extremely a lot from what I know. I'm just
> wondering if either of these major complaints
> from all the forum searching I've done have
> been changed.
Put an arcane transmuter in the hands of an experienced player,
and everyone in their pk range will be spamming locate spells/supps
trying to find the piece of equipment said player tends to use.
> Newcomer
out is my suggestion