Posted by Bob Smith, Tinytown, USA on December 9, 2000 at 06:40:27:
The following is a list of ideas, problems, and so on that I've noticed while playing your average high ranking transmuter.
1) There should be a broader range of socials for the different transmuter forms. From what I've seen from my first transmuter and a series of conjurers the socials are the same for all forms and familiars. A raccoon should have socials that are different from a cat and so on.
2) Forms and familiars should be able to emote. How many times have I wanted to do something that my animal would do. Of course, this isn't likely to happen because you'd have morons doing this: "emote wants sanctuary."
3) Mobs that have connections should react to those connections. This is a lovely way to make mini-quests and wouldn't take a whole lot of coding. For example, there's a certain paladin that has a relationship of sorts with Spitfire. You won't know this unless you somehow get that paladin's diary. Now if you hand a Nightwing to said paladin that paladin, if it were real life, would likely react either by becoming enraged that you killed his lover or by asking how you came across his lover's cloak. Gillem in Darsylon is connected to Ludan, and there's an actual book out there in which it is written that if it is found it should be taken to the Empress of Seantryn...yet nothing happens when you do. There's also an area that was taken out recently, with the departure of an imm I guess, in which there was a saw that was apparently necessary to solve a quest. Now you have a mob telling you that you'll need a saw even though the saw no longer exists(unless a different saw was put in elsewhere which is possible).
4) The fact that mobs can blow your gear up(via stoneshatter especially) while in form is pretty heinous.
I had more, but I've forgotten them.