Posted by Cyradia(IMM) on December 10, 2000 at 07:06:10:
In Reply to: Well, it doesn't do nothing... (text) posted by Talnic on December 10, 2000 at 03:00:17:
> I hope this will be changed a bit, and if not if you could explain why you'd want it this way... > I got halted up with someone who could word me in my group, and I was trusting my group. You died because a groupmate tried to word you from a very bad situation and failed. The groupmate might have failed the spell too...nothing works 100% of the time. If I'm reading you correctly he only tried to cast it once. This piece of morale is just a speed bump in the path between a mage casting a spell on a target. I'd be concerned if he had spammed it 15 times and you had gotten that message each time and then died. So yes, morale obviously does a little something. But how many other things conspired in causing your death? Maybe he tried to cast word three times but mispelled your name the first two...maybe he failed the spell once. The what-if list is always long. I agree, morale was never suppose to cause a trusting groupmate to attack in the slow situation. I have a little alter in the corner of my room with a candle for each of the transmuters that died before that could be fixed. No really, I do. Ok...maybe I don't, but it's never fun to be the guy with the short end of the stick in a new feature problem. Maybe we'll do something cool with morale down the road and that will help ease the pain. And I don't think anyone would The idea behind it wasn't that they're consiously thinking "hmm...I'm bummed, I'm bleeding, I'm poisoned, my favorite teddy bear got stepped on in that last battle...I'll be damned if I'm going to let my groupmate save me from death...so there!" The idea was that it was a sub-consious thing. Your morale is low...maybe you're all smiles on the outside, maybe you're wearing your gut feelings on your sleeves, but deep down where you have to be honest with yourself your morale is low...and it takes a piece of concentration to accept Jimbo's spell and in your distraction and low morale state you tripped up for a split second. That split second was long enough for Jimbo to botch the spell. This wasn't preplanned...this was a blunder in the heat of battle due to low morale. There are tons of rp reasons this could happen depending on your character's rp. Maybe you're a nay-sayer and you suddenly doubt the mage's ability to pull out the spell anyway and the mage trips up on your negative vibe. Maybe you're wondering how this enemy knew you were in these woods anyway and that moment of doubt was your trip up. Maybe that huge gushing wound distracted you as you realized just how much pain you're in...etc, etc. > I know you're still working on it, and I don't mind a random death like above while it gets > For example, when in battle, I can see your groupmate having trouble casting word on you, A trusting groupmate always trusts his groupmates over the people attacking him. Low morale just might make a helpful spell not connect. Um...if your groupmate attacks you to wake you you're no longer grouped.
> The mage turned into a lion and killed me. Before I died my groupmate tried to word me,
> but I "couldn't convince myself to trust them" and that was the end of that.
> I only just barely see why morale would determine if you let someone in your group cast on
> you. Bad mood or not, if you just "gt slow me please" you're expecting to be slowed by X,
> and probably shouldn't beat the crap out of them. Perhaps there could be a command like
> "trust dave" which would let dave cast on you for the next hour or two. In all honesty,
> some characters would never turn on a groupmate for something like that. I don't see a sphere
> peace healer ever being that grumpy. I could see them being jumpy to the "you can't convince
> yourself to trust.." point, but that's as far as it would go.
> turn down a word of recall when they're about to die.
> worked out. Can you give us general ideas about what you'd like morale to do? If players
> know what you want out of morale, we can try to report cases where odd things seem to happen.
> because one or both of you is moving around (fighting), or he tried to avoid your spell like
> it was something his enemy had cast... But I don't see a person plain not trusting his own
> group over the people who are attacking him.
> I can see how well you trust someone based on things like how long you've been grouped, etc, but
> I'd think little things would make that nearly impossible to code well... Like, if I get slept by
> a necro, I don't want to suddenly not trust my groupmate of 100 hours because he murders me to wake
> me up.