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        <title>Need Spoon</title>
        <description> I haven&amp;#039;t played a warrior in so long. I was thinking of a role for Arial Warrior, Sword &amp;amp; Daggers specs, Villager Berserker. Now I do not know few things.
--- What legacies?
--- What edges would fit best?
--- What should I gear for?


Can someone please explain STSF? How does it work and do I have to logged on for hours before I get benefits?


If I plan to play Duergar Warrior, what should I go with?
--- What legacies?
--- What edges would fit best?
--- What should I gear for?</description>
        <link>http://www.qhcf.net/phorum/read.php?2,986553,986553#msg-986553</link>
        <lastBuildDate>Wed, 15 Apr 2026 03:33:34 -0400</lastBuildDate>
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        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986899#msg-986899</guid>
            <title>Speed flurry gives them a chance to parry, doesn&#039;t mean if you can parry you will parry every single one.  Please show me logs of your full parried flurries.&nbsp;(n/t)</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986899#msg-986899</link>
            <description><![CDATA[ This message does not contain any text.]]></description>
            <dc:creator>Startyre</dc:creator>
            <category>Main Board</category>
            <pubDate>Sat, 11 May 2013 17:08:01 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986751#msg-986751</guid>
            <title>In 400 hours of Darikir I don&#039;t think I ever got NO hits.  2-3 was the minimum.&nbsp;(n/t)</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986751#msg-986751</link>
            <description><![CDATA[ This message does not contain any text.]]></description>
            <dc:creator>Startyre</dc:creator>
            <category>Main Board</category>
            <pubDate>Fri, 10 May 2013 09:18:09 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986727#msg-986727</guid>
            <title>Regular arial flurry at 100% is decent, Speed flurry is good if you will fight shifters, and other people without parry, its 4 rounds of lag for potentially no hits.&nbsp;(n/t)</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986727#msg-986727</link>
            <description><![CDATA[ This message does not contain any text.]]></description>
            <dc:creator>wishore</dc:creator>
            <category>Main Board</category>
            <pubDate>Fri, 10 May 2013 05:30:19 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986671#msg-986671</guid>
            <title>I almost always out party my opponents.</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986671#msg-986671</link>
            <description><![CDATA[ The typo seemed really funny to me.]]></description>
            <dc:creator>Zruulg</dc:creator>
            <category>Main Board</category>
            <pubDate>Thu, 09 May 2013 21:00:10 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986646#msg-986646</guid>
            <title>Disagreed</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986646#msg-986646</link>
            <description><![CDATA[ Even against other sword specs at the same speed, speed flurry can hit 6-8 times easy.  I really don&#039;t see how arial flurry before the edge is even bearable as they can&#039;t parry it but your 19 strength isn&#039;t giving you many hits to begin with.]]></description>
            <dc:creator>Startyre</dc:creator>
            <category>Main Board</category>
            <pubDate>Thu, 09 May 2013 17:36:04 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986643#msg-986643</guid>
            <title>Or perhaps</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986643#msg-986643</link>
            <description><![CDATA[ It depends on whether your opponent parties well or not. If not, speed flurry is an improvement. If they do, it could be worse.]]></description>
            <dc:creator>daurwyn</dc:creator>
            <category>Main Board</category>
            <pubDate>Thu, 09 May 2013 17:23:58 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986611#msg-986611</guid>
            <title>Then speed flurry was changed because it used to downgrade parry half the time.&nbsp;(n/t)</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986611#msg-986611</link>
            <description><![CDATA[ This message does not contain any text.]]></description>
            <dc:creator>Scrimbul</dc:creator>
            <category>Main Board</category>
            <pubDate>Thu, 09 May 2013 13:52:20 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986584#msg-986584</guid>
            <title>Re: Need Spoon</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986584#msg-986584</link>
            <description><![CDATA[ I haven&#039;t played a warrior in so long. I was thinking of a role for Arial Warrior, Sword &amp; Daggers specs, Villager Berserker. Now I do not know few things.<br />
--- What legacies?<br />
*Weaknesses<br />
Lag: This can be fixed with Landslide or potentially STSF, though with arials new 22 int I think it would be somewhat slow to charge.  There is also potential in space between hearbeats to lag opponents you catch trying to run down a road or juggle weapons, but I don&#039;t think this is as strong as the other two.<br />
{Landslide, STSF}<br />
Burst Damage or Unblockable Damage: There are a few approaches for this like Soul of the Mountain for more HP, Gates if you think you can gear for AC, Flow of Shadow to evade more attacks all together, Cry of Thunder to heal and gain haste if you didn&#039;t want to bloodthirst, and Whispers to heal quickly (though this can be negated).  I would suggest Fluid, but it negates extra chances for riposte/concealed.<br />
{Soul, Gates, Flow, Cry, Whispers}<br />
*Strengths<br />
Defense: You will defend incredibly well with sword, but you could potentially increase that with Dance as well as help your concealed strikes with dagger.  I would not advise Ward because you could get extra parries with daggers that could have instead been concealed.  You could choose Fist to always hold your weapons, but bloodthirst negates the strength loss later on so as long as you don&#039; t mind using it liberally you really don&#039;t need it.<br />
{Dance}<br />
Unblockable Damage: You will have an insane amount of unblockable damage with concealed and riposte, so why not make it hurt even more with Chilling.  If you often face numbers, another tactic with arial and sword is to go into the room with all of your opponents and wingsweep.  If there are three or more of them you will riposte better with the Seven Winds edge, so you will begin tearing them up while not getting hit much because of the anti-gank code.  You could combine this tactic with Mercy to become meaner every time one of them flees.<br />
{Chilling, Mercy}<br />
Flurry: Contrary to what Scrimbul said, Flurry is extremely good with speed flurry and can be made even better by using Cry before flurrying.<br />
{Cry}<br />
<br />
I would say read through what fits your playstyle best and choose one from weakness and one from strength.  If you are still clueless after this, I would likely advise taking landslide and soul for great all around ability.<br />
--- What edges would fit best?<br />
For every dex sword spec regardless of second spec the edge order would begin with <br />
*Parry Anything<br />
*Evasive<br />
*Seven Winds of the Hamsah Mu&#039;tazz<br />
As you are dagger, I would probably take *Reckoning of the Mongoose next.<br />
After this, it begins to get down to your fighting style.  If you will try to avoid numbers even in raid situations, you will get huge mileage out of *Ehren Soul and potentially *Ehren Lord.<br />
Any more you will likely just want to choose edges to help balance out the strengths of your opponents.<br />
--- What should I gear for?<br />
How willing are you to call bloodthirst at the first sign of stat-loss?  If so, gear for hp, saves, and damage. If not, gear for stats, saves, damage and hp.  That is at least what I would guess, but haven&#039;t played this in village before.<br />
<br />
<br />
Can someone please explain STSF? How does it work and do I have to logged on for hours before I get benefits?<br />
I will let others better suited explain this.<br />
<br />
If I plan to play Duergar Warrior, what should I go with?<br />
--- What legacies?<br />
--- What edges would fit best?<br />
--- What should I gear for?<br />
<br />
In truth, the main difference between duergar and arial is that duergar has more hp and maybe slightly worse defense with swords if for sure worse defense with daggers.  I would say Dance and Gates jumps up on the list while Soul potentially jumps down, but much of the other advice remains the same.]]></description>
            <dc:creator>Startyre</dc:creator>
            <category>Main Board</category>
            <pubDate>Thu, 09 May 2013 12:20:15 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986571#msg-986571</guid>
            <title>Speed flurry is nice, but it&#039;s the ripostes that are amazing&nbsp;(n/t)</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986571#msg-986571</link>
            <description><![CDATA[ This message does not contain any text.]]></description>
            <dc:creator>Demtok</dc:creator>
            <category>Main Board</category>
            <pubDate>Thu, 09 May 2013 11:44:44 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986564#msg-986564</guid>
            <title>Some misinfo above</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986564#msg-986564</link>
            <description><![CDATA[ Speed Flurry is absolutely earth shattering if you master flurry - look up Darikir logs.  It doesn&#039;t even have to combo with Cry but when it does it is even worse.  That being said, you shouldn&#039;t flurry another sword spec and expect awesome results every time.]]></description>
            <dc:creator>Startyre</dc:creator>
            <category>Main Board</category>
            <pubDate>Thu, 09 May 2013 11:02:35 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986559#msg-986559</guid>
            <title>If you don&#039;t know what legacies to choose you&#039;re better off choosing one to augment a strength and then near hero, one to cover a weakness.</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986559#msg-986559</link>
            <description><![CDATA[ STSF just checks your int/wis against your opponent&#039;s int/wis with intelligence being the major factor. Succeeding on the intelligence checks means you get echoes that indicate stackable passive benefits in combat for the duration of your/your opponent&#039;s login. It has nothing to do with age but if you are expecting to fight flurrying Cloud Giant/Dwarf nexans, your mileage from it may be limited, conversely if you can maladict hard enough with daggers it will be invaluable against shapeshifters for whom categorically most forms are average to crap intelligence/wisdom. STSF can also offset things like mongoose/hummingbird evasion given enough time to observe the opponent. Hit and run can help in this regard.<br />
<br />
Duergar and arials benefit from dex legacies almost equally and are superior in strength legacies, while arial are superior in intelligence legacies.<br />
<br />
Don&#039;t take speed flurry unless you are comboing the edge with something like Fluid Deceptions for a one round disarm, speed flurry at the moment is more of a flaw that costs edge points and makes flurry parryable than it is a buff to dex sword specs.<br />
<br />
Arials will perfect their skills faster and thus have more incentive to level faster but duergar have the raw HP and stats to PK in the midranks, especially as a villager. However everything is a pain in the ass to learn so it&#039;s hard to say whether you&#039;ll win more fights spamming stab or bash;bash;doublethrust as a duergar at level 25 to 35]]></description>
            <dc:creator>Scrimbul</dc:creator>
            <category>Main Board</category>
            <pubDate>Thu, 09 May 2013 10:31:47 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?2,986553,986553#msg-986553</guid>
            <title>Need Spoon</title>
            <link>http://www.qhcf.net/phorum/read.php?2,986553,986553#msg-986553</link>
            <description><![CDATA[ I haven&#039;t played a warrior in so long. I was thinking of a role for Arial Warrior, Sword &amp; Daggers specs, Villager Berserker. Now I do not know few things.<br />
--- What legacies?<br />
--- What edges would fit best?<br />
--- What should I gear for?<br />
<br />
<br />
Can someone please explain STSF? How does it work and do I have to logged on for hours before I get benefits?<br />
<br />
<br />
If I plan to play Duergar Warrior, what should I go with?<br />
--- What legacies?<br />
--- What edges would fit best?<br />
--- What should I gear for?]]></description>
            <dc:creator>koef</dc:creator>
            <category>Main Board</category>
            <pubDate>Thu, 09 May 2013 10:22:24 -0400</pubDate>
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