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    <channel>
        <title>Leuoa vs Graevnik</title>
        <description> &amp;lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; where
People near you:
(PK) Leuoa                        Before a Fortified Hillock
(PK) Zenabi                       The Shrine of the BattleRagers

&amp;lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; where
People near you:
(PK) Leuoa                        Before a Fortified Hillock
(PK) Zenabi                       Blood Square

&amp;lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; sca all
You scan north.
You scan south.
You scan east.
***** Range 1 *****
(WANTED) Graevnik the duergar is here.

You scan west.
You scan up.
You scan down.

&amp;lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; where
People near you:
(PK) Leuoa                        Before a Fortified Hillock
(PK) Zenabi                       A Blood-stained Path Through the Village

&amp;lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; stalk zenabi
You continue to stalk Zenabi.
A massive giant says &amp;#039;Welcome, great warrior.&amp;#039;

&amp;lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; where

Zenabi sings &amp;#039;Bring forth my bow of burning gold!
Bring arrows of icy ire!
Bring forth the sleet! O Clouds unfold!
And bring my blades of fire!&amp;#039;
Zenabi&amp;#039;s fiery illusion STAGGERS you!
Zenabi has a few scratches. 

&amp;lt;624/682(91%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; 
You step out of the shadows.
You trample around loudly again.
Zenabi parries your electrical discharge.
Zenabi dodges your cut.
Zenabi dodges your electrical discharge.
Zenabi dodges your electrical discharge.
You parry Zenabi&amp;#039;s molten smash.
Zenabi&amp;#039;s molten smash RAZES you!
Zenabi has a few scratches. 

&amp;lt;552/682(80%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; People near you:
(PK) Leuoa                        Before a Fortified Hillock
(PK) Zenabi                       Before a Fortified Hillock
Zenabi has a few scratches. 

&amp;lt;552/682(80%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; 
Zenabi parries your electrical discharge.
Zenabi dodges your cut.
Your electrical discharge nearly strikes Zenabi before he turns it away.
Zenabi parries your electrical discharge.
You parry Zenabi&amp;#039;s molten smash.
Zenabi&amp;#039;s molten smash CHARS you!
Zenabi has a few scratches. 

&amp;lt;489/682(71%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; 
Zenabi says &amp;#039;Hello there&amp;#039;
Zenabi has a few scratches. 

&amp;lt;489/682(71%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; 
Zenabi dodges your electrical discharge.
Zenabi parries your cut.
Zenabi parries your electrical discharge.
Zenabi parries your cut.
You dodge Zenabi&amp;#039;s molten smash.
You dodge Zenabi&amp;#039;s molten smash.
Zenabi has a few scratches. 

&amp;lt;489/682(71%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; 
Zenabi&amp;#039;s critical hit *** BLASTS *** you!
Zenabi has a few scratches. 

&amp;lt;378/682(55%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; remove ivory
You stop using the ivory-hilted wakizashi.
Zenabi has a few scratches. 

&amp;lt;378/682(55%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; tigerclaw
Zenabi deftly maneuvers behind some nearby rocks, foiling your tiger claw.
Zenabi has a few scratches. 

&amp;lt;378/682(55%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; 
Zenabi parries your electrical discharge.
Zenabi dodges your punch.
Zenabi&amp;#039;s molten smash CHARS you!
Zenabi has a few scratches. 

&amp;lt;314/682(46%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&amp;gt; 

Autosaving.
You feel susceptible to magic again.
Zenabi is in perfect health. 

&amp;lt;322/682(47%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; 
Zenabi parries your electrical discharge.
Zenabi parries your punch.
Zenabi dodges your electrical discharge.
You dodge Zenabi&amp;#039;s molten smash.
Zenabi&amp;#039;s molten smash CHARS you!
Zenabi is in perfect health. 

&amp;lt;264/682(38%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; 
Graevnik has arrived.
A massive giant says &amp;#039;Welcome, great warrior.&amp;#039;
Zenabi is in perfect health. 

&amp;lt;264/682(38%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; 
You deftly avoid Zenabi&amp;#039;s roundhouse.
Zenabi&amp;#039;s roundhouse misses you.
Zenabi is in perfect health. 

&amp;lt;264/682(38%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; flee

Charging forward, Graevnik hits you with enough force to send you sailing through the air!
Graevnik&amp;#039;s bash grazes you.
You yell &amp;#039;Help! Graevnik is bashing me!&amp;#039;
Zenabi is in perfect health. 

&amp;lt;256/682(37%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; flee
flee

Zenabi dodges your electrical discharge.
Zenabi flows to one side as your punch passes.
Zenabi drives your electrical discharge back with his connecting blow.
Zenabi parries your electrical discharge.
Graevnik delivers a blow of deadly force!
You dodge Graevnik&amp;#039;s slash.
You dodge Graevnik&amp;#039;s divine power.
You parry Graevnik&amp;#039;s slash.
Graevnik&amp;#039;s divine power MASSACRES you!
You dodge Zenabi&amp;#039;s molten smash.
You parry Zenabi&amp;#039;s molten smash.
Zenabi is in perfect health. 

&amp;lt;186/682(27%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; 
Zenabi dodges your electrical discharge.
Zenabi parries your punch.
Zenabi parries your electrical discharge.
You dodge Graevnik&amp;#039;s slash.
You dodge Graevnik&amp;#039;s divine power.
Graevnik&amp;#039;s slash *** DEMOLISHES *** you!
You sure are BLEEDING!
You dodge Graevnik&amp;#039;s slash.
You dodge Zenabi&amp;#039;s molten smash.
Zenabi is in perfect health. 

&amp;lt;79/682(11%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; 
Zenabi has fled!
Zenabi leaves west.

&amp;lt;79/682(11%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; You aren&amp;#039;t fighting anyone.
Graevnik sends you sprawling with a powerful bash!
Graevnik&amp;#039;s bash grazes you.
You sure are BLEEDING!
Graevnik has a few scratches. 

&amp;lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; 
Graevnik parries your electrical discharge.
Graevnik parries your punch.
Graevnik dodges your punch.
Graevnik dodges your punch.
You meet Graevnik&amp;#039;s slash with a resounding impact.
You dodge Graevnik&amp;#039;s slash.
Graevnik has a few scratches. 

&amp;lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; 
Zenabi has arrived.
A massive giant says &amp;#039;Welcome, great warrior.&amp;#039;
Graevnik has a few scratches. 

&amp;lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; 
Graevnik parries your electrical discharge.
Graevnik parries your punch.
Graevnik dodges your punch.
Graevnik parries your electrical discharge.
You dodge Graevnik&amp;#039;s slash.
You dodge Graevnik&amp;#039;s divine power.
You dodge Graevnik&amp;#039;s slash.
You parry Graevnik&amp;#039;s divine power.
You dodge Graevnik&amp;#039;s slash.
Graevnik has a few scratches. 

&amp;lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; A massive giant moves to block your path.
PANIC! You couldn&amp;#039;t escape!
You evade Graevnik&amp;#039;s bash, causing him to fall flat on his face.
Graevnik&amp;#039;s bash misses you.
Graevnik has a few scratches. 

&amp;lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; A massive giant moves to block your path.
PANIC! You couldn&amp;#039;t escape!
Graevnik has a few scratches. 

&amp;lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&amp;gt; flee

Graevnik parries your electrical discharge.
Graevnik parries your punch.
Graevnik parries your electrical discharge and returns an attack of his own.
Graevnik&amp;#039;s slash MASSACRES you!
You are mortally wounded, and will die soon, if not aided.
Graevnik&amp;#039;s slash *** DEVASTATES *** you!
You have been KILLED!!

You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!

&amp;lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; Better stand first.

&amp;lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; flee
Better stand first.

&amp;lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; tell grae Honor?
You tell Graevnik &amp;#039;Honor?&amp;#039;

&amp;lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; look
At the Altar 
  You stand before an impressive gold altar draped in gilded silk. The tallest 
candelabra are so tall they hardly cast any light down on the main part of the
altar; they only serve to highlight the highest reaches of the altar. 
Fortunately, there are more candelabra lower down, which, along with the light
coming through the stained glass window, provide enough light to see the full 
magnificence of this altar. The altar and its vicinity are adorned with 
generous arrangements of flowers, all in a yellow, gold, white, and orange 
spectrum of color. You can exit the temple to the east, while the temple 
itself continues to the north and small rooms open to the south and west. Very
young students from a variety of professions ascend and descend a small 
staircase that leads down into a bland hallway, too narrow and ordinary for any
but the most unlearned to take an interest.
 
[Exits: north east south west]
     A pit for sacrifices is in front of the altar.
A local citizen in nondescript clothes makes his way through the city.
(White Aura) A radiant woman in a sun-embroidered cassock is here, healing the needy.

&amp;lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; e
Better stand first.

&amp;lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; n
Better stand first.

&amp;lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; stand
You stand up.

&amp;lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; n
The Temple of the Sun 
  Impressive architecture and design create a sense of awe and radiance here in 
the Temple of the Sun. Carefully selected stone bricks with veins of quartz 
and gold comprise the walls of the structure. Letting in natural light are 
breathtaking stained glass windows depicting symbols of light, sun, and the 
greater virtues. Beneath the windows are frescos of scenes telling tales of 
heroes of justice and compassion. Several statues also adorn the temple at 
even intervals, each perched on an alabaster pedestal that perfectly matches 
the columns in the courtyard. Central to all this majesty is a beautiful altar
draped in golden silk and adorned with flowers of every shade of yellow, 
white, orange, and gold, in glorious reverence to the powers under the 
influence of the sun. An archway to the east leads out into the courtyard.
 
[Exits: east south]

&amp;lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; e
The Court of Light 
  This peaceful court precedes the alabaster columns that surround the Temple
of the Sun. In the center of the court is a bubbling fountain surrounded by
some shady trees. Dominating all else is a radiant golden statue that rises
up from the center of the fountain: an elegant elven maiden that gazes down
upon the temple&amp;#039;s visitors with eyes fashioned of faceted sunstone that seem
to contain ageless wisdom. Upon her brow is a laurel of golden leaves, and
two outstretched arms pour water into the fountain basin. Several low marble
benches surround the fountain where people can rest and rejuvenate. To the
north lies the lovely park of Galadon, to the east lies the High Road, to
the west you can enter the Temple, and to the south the courtyard continues.
 
[Exits: north east south west]
     A large white fountain gushes forth here.
A cityguard with a youthful gaze patrols the area, helping to keep the peace.

&amp;lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; e
High Road 
  Comprised of perfectly leveled white stone blocks, the High Road cuts through
the center of Galadon from north to south.  The massive Temple of the Sun is
to the west, its broad square welcoming the downtrodden.  Along either edge of
the road are large brass posts hung with lanterns used to keep the city lit at 
all hours.  There is a small transitional patch just north as the smooth stone
shifts into a rough gravel and hard dirt at the Park Road.  Further in the 
south, the Market Square can be seen.
 
[Exits: north south west]

&amp;lt;1/572(0%)hp 1/580(0%)m 961/962(99%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; s
High Road 
  Built of perfectly smooth white blocks and free of any stain or imperfection,
the High Road of Galadon is pristine.  Towering over the city in the east is
the Spire of the Blood Tribunal, guards coming and going from its courtyard
as their shifts begin and end.  The street continues further north towards the
park and south to the Market Square.  The calls for donations to help the poor
sound from the west, where the guild of Paladins has been established.  There
are volunteers constantly moving about, tending to the needs of the sick and
downtrodden that have huddled within awaiting charity.
 
[Exits: north east south west]

&amp;lt;1/572(0%)hp 1/580(0%)m 960/962(99%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; s
High Road 
  There is a lot of foot traffic from the citizens of Galadon along this point
of the High Road with the hard-packed dirt of the Market Square opening to the
south.  At the east edge of the street the entrance of Wilhelm&amp;#039;s Wondrous 
Where&amp;#039;s can be seen, the heavy scent of aged parchment and ink rolling from 
within.  The entrance of the Garden Bounty sits to the west while the pristine
blocks of white stone lead further north toward the city park.  At the edge of
the street there are large brass posts with lanterns hung from them to keep 
Galadon lit at all hours.
 
[Exits: north east south west]
With his tail tucked between his legs, a scraggly dog meanders through the city streets.
With his tail tucked between his legs, a scraggly dog meanders through the city streets.
With his tail tucked between his legs, a scraggly dog meanders through the city streets.

&amp;lt;1/572(0%)hp 1/580(0%)m 959/962(99%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt; s
Market Square 
  Stretching out in the cardinal directions from this large opening of trampled
dirt are the High and Trade Roads.  Laid out across the outer edge of the
square are booths with many cheap goods from the assorted races of Thera.  It
seems as if the lesser craftsmen of the hubs of a race come to Galadon in an
attempt to peddle their wares to less knowledgeable and wealthier folk.
Closer to the center of the square, you can see small huddles of beggars and
drunkards who attempt and leverage any piece of copper or charity they can
from the masses.
 
[Exits: north east south west]
Graevnik tells you &amp;#039;Yer don&amp;#039;t git none.&amp;#039;

&amp;lt;1/572(0%)hp 1/580(0%)m 958/962(99%)mv 2492tnl PROTECTED civilized 12 PM&amp;gt;

*** I don&amp;#039;t blame him.  I enjoyed it all OOC.</description>
        <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126483#msg-1126483</link>
        <lastBuildDate>Mon, 09 Mar 2026 10:38:16 -0400</lastBuildDate>
        <generator>Phorum 5.2.23</generator>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126562#msg-1126562</guid>
            <title>This is the correct answer 100% without any counter argument ntnt</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126562#msg-1126562</link>
            <description><![CDATA[ nt]]></description>
            <dc:creator>TripHitNdip</dc:creator>
            <category>Log Board</category>
            <pubDate>Fri, 05 Mar 2021 11:38:18 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126544#msg-1126544</guid>
            <title>Weird how the story keeps changing. But ok dude. nt</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126544#msg-1126544</link>
            <description><![CDATA[ nt]]></description>
            <dc:creator>Java</dc:creator>
            <category>Log Board</category>
            <pubDate>Tue, 02 Mar 2021 08:41:32 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126542#msg-1126542</guid>
            <title>You just don&#039;t get it</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126542#msg-1126542</link>
            <description><![CDATA[ I&#039;ve never argued with you on the difference between honor and parity.  You act like it&#039;s complicated.  It&#039;s not.  I don&#039;t have any problem with the way things went down.  I actually thought it was a compliment.<br />
<br />
Leuoa was taunting a villager about honor because many villagers preached to her about honor.  If you don&#039;t like that RP, that&#039;s fine with me.  No one ever said anything to her about parity and she never said anything about parity.  <br />
<br />
Graevnik even kept the conversation about honor and said I didn&#039;t deserve any.  So, it seems like the characters involved were fine with talking about honor, but you are not.<br />
<br />
It is my opinion it&#039;s fine for an Entropist to taunt villagers about honor.  It&#039;s your opinion that it is not.  Which of these is not really an opinion?]]></description>
            <dc:creator>joe</dc:creator>
            <category>Log Board</category>
            <pubDate>Mon, 01 Mar 2021 22:08:45 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126539#msg-1126539</guid>
            <title>Except it isn&#039;t just an opinion.</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126539#msg-1126539</link>
            <description><![CDATA[ I&#039;m telling you what the people in charge of the cabal have said about this. This isn&#039;t two valid opinions. It&#039;s one person stating factual information, and the other refusing to let go of his own misunderstanding.]]></description>
            <dc:creator>Java</dc:creator>
            <category>Log Board</category>
            <pubDate>Mon, 01 Mar 2021 11:03:31 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126537#msg-1126537</guid>
            <title>I don’t know why you’re picking this log to make you stand</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126537#msg-1126537</link>
            <description><![CDATA[ It happened in the Village. There’s no parity in the village. End of story. <br />
<br />
I completely agree with you, by the way, that some people have trashed the village. You see more Jerry type play than old school pillar worthy type play. And Battle is and has always been my favorite cabal. In fact, if I ever play Battle again I have had thoughts to make it be a super hard core old school mentality type character that will undoubtedly end up being hated for calling folks to the circle for being shitty villagers. <br />
<br />
But this is not the log to get on a soapbox about. Is there room for a higher level of villager play? Absolutely, a lot. But, it doesn’t fail village role play either.]]></description>
            <dc:creator>TJHuron</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 20:55:54 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126536#msg-1126536</guid>
            <title>I&#039;ll play how is fun for me.</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126536#msg-1126536</link>
            <description><![CDATA[ You are holding strongly to your opinion.  That is fine.  However, it&#039;s just an opinion, dude.  If you don&#039;t want to understand another opinion, you won&#039;t.<br />
<br />
You care way more about this than me or Graevnik did.  <br />
<br />
Relax and enjoy the MUD.]]></description>
            <dc:creator>joe</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 20:34:21 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126535#msg-1126535</guid>
            <title>Really, guy?</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126535#msg-1126535</link>
            <description><![CDATA[ You&#039;re dismissing my argument, which is based purely on the actual dogma of the cabal. Meanwhile, you&#039;re also dismissing the entire cabal because you think the players are.. I don&#039;t even know.<br />
<br />
The fact remains, Thror himself made the exact same arguments that I&#039;m making now. Let me summarize:<br />
<br />
1. Parity is not even remotely close to the same thing as honor.<br />
2. Parity is a matter between Villagers, not between enemies.<br />
3. Parity is not a factor during a Siege, which includes when enemies are at the Village.<br />
<br />
I mean, if you don&#039;t like that, I don&#039;t know what to tell you. You play too many mages, and refuse to see reason. So.. whatever dude.]]></description>
            <dc:creator>Java</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 20:13:16 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126534#msg-1126534</guid>
            <title>The Village</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126534#msg-1126534</link>
            <description><![CDATA[ The village used to be a place to keep the great Magic’s of the world at bay. A counterweight to the strength that was Masters or even Nexus.<br />
<br />
Over the years that has completely changed. The once proud and useful village has become a breeding ground for trolls, griefers, hacks, no RP murderclowns and the like.<br />
<br />
Parity was put in place because the powers that the village has (including other factors such as how little a villager needs to be functional. I.E.preps, coin, gear) were meant to be used fighting super-powered mages sporting 3000 bps. Not in making trance-less assassins with less than 1000 hps go splat.<br />
<br />
Parity, nowadays means whatever the current rager in the situation wants it to mean. You were on the eastern? Then you were clearly headed to the village and therefore are in need of a village gangbang. You’re traveling with mages as a thief? Well we’ll go ahead and focus on you because you’re “easier” and will go splat quicker. No problem.<br />
<br />
The village and their powers and their relative ease about preping and such used to mean something. But now it’s all garbage and anything can be justified by the flimsiest of explanations. <br />
<br />
The village, now, is a hollow shell of its former self. I swear to god it’s actually sad. They have all that power and nowhere to aim it, so it’s just devolved into the Cobra Kai of CF but without the cuteness.<br />
<br />
A bunch of aimless degenerates who want an easy hero pk situation. No preps needed. No gold needed. I suppose you’ll need a couple of pieces of gear to cover stat loss, but that’s about it. Just get out there and kill. Little oversight. Almost no RP. And anything goes.<br />
<br />
If you’ll notice, Java, I’ve mostly dismissed your entire comment. You just like to argue, and quite frankly, I completely tune you out at this point.]]></description>
            <dc:creator>K-B</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 20:01:18 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126533#msg-1126533</guid>
            <title>Dude, nothing you&#039;re saying even remotely makes sense.</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126533#msg-1126533</link>
            <description><![CDATA[ You&#039;re taunting Villagers with &quot;honor&quot; because they believe in something that isn&#039;t even vaguely remotely related to honor?<br />
<br />
And you&#039;re saying that taunt was successful because other players who were entirely uninvolved in the situation are telling you that you&#039;re an idiot? How does that even remotely make sense in your head?<br />
<br />
<br />
 The reason I brought up cupcakes is because cupcakes are as exactly as relevant to Village parity as honor is. Parity and honor are not synonyms or even in the realm of the same thing.]]></description>
            <dc:creator>Java</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 19:28:54 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126532#msg-1126532</guid>
            <title>Characters not in the village aren&#039;t required to understand how the village works</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126532#msg-1126532</link>
            <description><![CDATA[ If you can&#039;t see the differences between taunting villagers with honor and cupcakes you&#039;re not trying.  <br />
Obviously it&#039;s a good way to taunt villagers because it&#039;s even getting you all worked up in real life, which isn&#039;t my intention.  <br />
Why would someone from Entropy understand, or even care about, the difference between honor and parity?<br />
If you can&#039;t figure out how to take that as IC, it&#039;s on you.]]></description>
            <dc:creator>joe</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 19:25:50 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126531#msg-1126531</guid>
            <title>Ok, let&#039;s use the word &quot;cupcakes&quot; instead, since we don&#039;t care about accuracy.</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126531#msg-1126531</link>
            <description><![CDATA[ Graevnik should have shown cupcakes to you when he showed up, instead of bashing you. Too bad you were at the Village, where cupcakes aren&#039;t even something worth thinking about.<br />
<br />
Two things to point back:<br />
1. Either you or Leuoa definitely cared, because you made that dumb tell immediately after you died. and you left that tell in when you posted the log, when you snipped everything else out. So yeah, it definitely mattered.<br />
2. Taunting Village with honor is no different than taunting them with cupcakes. It&#039;s utterly irrelevant and ridiculous.]]></description>
            <dc:creator>Java</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 19:14:41 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126530#msg-1126530</guid>
            <title>Nah</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126530#msg-1126530</link>
            <description><![CDATA[ People can use whatever words they want, in my opinion.<br />
<br />
Two things maybe worth pointing out:<br />
<br />
1) Leuoa really didn&#039;t care IC.  I really didn&#039;t care OOC.  It was as expected.<br />
<br />
2) Just because someone taunts villagers about honor IC doesn&#039;t mean they don&#039;t get how things work OOC.]]></description>
            <dc:creator>joe</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 18:40:29 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126529#msg-1126529</guid>
            <title>Stop saying the word Honor.</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126529#msg-1126529</link>
            <description><![CDATA[ Honor has absolutely nothing to do with the Village. Parity is NOT about honor. Ragers are not required to act &quot;honorable&quot; anywhere, ever, under any circumstances. <br />
<br />
It doesn&#039;t matter WHY you were there. You were at the Village, fighting a Villager. There&#039;s no such thing as a dual at the Village. If you want to do that shit, do it somewhere else. Stalking someone at the Village is a risk you&#039;re taking, because if they find you there, you&#039;re going to get beat down. Stalking isn&#039;t some risk-free activity for you.<br />
<br />
As far as parity (which is what you SHOULD be referring to, when you said &quot;Honor?&quot;), I have a few questions. 1, Hw does Leuoa even know about parity? 2. WHAT does Leuoa know about parity? 3. Why does Leuoa even care about parity?<br />
<br />
If you were stalking someone at the Palace, would you be surprised if two people tried to kill you? The Chasm? The Spire? Obviously not. If you show up at an enemy&#039;s cabal, you have no right to expect enemies to stand aside and ignore you.]]></description>
            <dc:creator>Java</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 18:28:19 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126528#msg-1126528</guid>
            <title>Sort of</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126528#msg-1126528</link>
            <description><![CDATA[ Zenabi was insulted by it and told me that is why they fled, but I don&#039;t think it went to the circle.  I was there to fight Zenabi, but Graevnik was mad about being assassinated before.<br />
<br />
I disagree that people not in the village can talk about honor IC.  It doesn&#039;t mean the village has to care, but others can certainly judge them.<br />
<br />
Leuoa did take it as a compliment that she didn&#039;t deserve honor.  I think Graevnik had already been assassinated twice at this point.  So, I took it to mean don&#039;t expect any breaks/honor when stalking near the village.  Neither one of us made a big deal about it and things went on as usual.  I&#039;m pretty sure there was mutual respect between Graevnik and Leuoa.]]></description>
            <dc:creator>joe</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 18:16:48 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126527#msg-1126527</guid>
            <title>Yeah.</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126527#msg-1126527</link>
            <description><![CDATA[ But I never said I wasn&#039;t a hypocrit.<br />
<br />
EDIT: Though to be fair, I prefer to be a douche to people who were a douche first. Like K-B, in this instance.]]></description>
            <dc:creator>Java</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 14:54:28 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126526#msg-1126526</guid>
            <title>and i&#039;m the douche to people huh?&nbsp;(n/t)</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126526#msg-1126526</link>
            <description><![CDATA[ This message does not contain any text.]]></description>
            <dc:creator>jhyrbian</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 14:51:09 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126525#msg-1126525</guid>
            <title>Not quite</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126525#msg-1126525</link>
            <description><![CDATA[ The berserker, who was made Commander, walks in on a guy fighting a Villager AT THE VILLAGE, and does exactly what he is required to do: Defends the village. I don&#039;t know why you&#039;re winking, but I assume it&#039;s because you&#039;re dumb enough to think you&#039;re clever. But if you&#039;re fighting at an enemy cabal, you&#039;re an absolute idiot if you think people aren&#039;t going to fight back.<br />
<br />
And none of this is relevant anyways, because &quot;Parity&quot; isn&#039;t &quot;Honor&quot; and it has absolutely nothing to do with the enemy&#039;s perspective. If parity WAS broken (again, it wasn&#039;t), it wouldn&#039;t be Leuoa that was the victim of it anyways. It would be Zenabi. HE is the only one who should complain about it and should potentially call Graevnik out for the insult... if parity was broken (yet again, it wasn&#039;t).<br />
<br />
Leuoa, if he understands anything about Village (note: he clearly doesn&#039;t) should take it as a compliment IC.  A 2 v 1 (outside of a siege) implies that the Ragers think that&#039;s a fair and equal match, which is a compliment to Leuoa&#039;s power. Obviously not the case though, but a 2v1 against a powerful opponent is STILL not a parity breach. It&#039;s about more than just numbers.<br />
<br />
Bottom line: If you&#039;re not in the Village, don&#039;t even fucking talk about parity or honor or anything else. IC, it has nothing to do with you at all. If you feel like you MUST say something, go with a snarky &quot;Oh, you judge that I&#039;m the worth of two Villagers? I&#039;m flattered.&quot;  But if you feel the need to tell someone in a cabal that they&#039;re playing that cabal wrong.. you&#039;re breaking your own role to do it, which makes you just as bad.]]></description>
            <dc:creator>Java</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 14:50:22 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126523#msg-1126523</guid>
            <title>Oh wow.</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126523#msg-1126523</link>
            <description><![CDATA[ So a berserker, who was made Commander no less, ganks down an assassin. lolol I swear to god. The village is such a complete joke.<br />
<br />
Wait wait. Lemme guess. It was a raid situation, right? *wink*<br />
<br />
Sure thing.]]></description>
            <dc:creator>K-B</dc:creator>
            <category>Log Board</category>
            <pubDate>Sun, 28 Feb 2021 12:43:40 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?3,1126483,1126483#msg-1126483</guid>
            <title>Leuoa vs Graevnik</title>
            <link>http://www.qhcf.net/phorum/read.php?3,1126483,1126483#msg-1126483</link>
            <description><![CDATA[ &lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; where<br />
People near you:<br />
(PK) Leuoa                        Before a Fortified Hillock<br />
(PK) Zenabi                       The Shrine of the BattleRagers<br />
<br />
&lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; where<br />
People near you:<br />
(PK) Leuoa                        Before a Fortified Hillock<br />
(PK) Zenabi                       Blood Square<br />
<br />
&lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; sca all<br />
You scan north.<br />
You scan south.<br />
You scan east.<br />
***** Range 1 *****<br />
(WANTED) Graevnik the duergar is here.<br />
<br />
You scan west.<br />
You scan up.<br />
You scan down.<br />
<br />
&lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; where<br />
People near you:<br />
(PK) Leuoa                        Before a Fortified Hillock<br />
(PK) Zenabi                       A Blood-stained Path Through the Village<br />
<br />
&lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; stalk zenabi<br />
You continue to stalk Zenabi.<br />
A massive giant says &#039;Welcome, great warrior.&#039;<br />
<br />
&lt;682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; where<br />
<br />
Zenabi sings &#039;Bring forth my bow of burning gold!<br />
Bring arrows of icy ire!<br />
Bring forth the sleet! O Clouds unfold!<br />
And bring my blades of fire!&#039;<br />
Zenabi&#039;s fiery illusion STAGGERS you!<br />
Zenabi has a few scratches. <br />
<br />
&lt;624/682(91%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; <br />
You step out of the shadows.<br />
You trample around loudly again.<br />
Zenabi parries your electrical discharge.<br />
Zenabi dodges your cut.<br />
Zenabi dodges your electrical discharge.<br />
Zenabi dodges your electrical discharge.<br />
You parry Zenabi&#039;s molten smash.<br />
Zenabi&#039;s molten smash RAZES you!<br />
Zenabi has a few scratches. <br />
<br />
&lt;552/682(80%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; People near you:<br />
(PK) Leuoa                        Before a Fortified Hillock<br />
(PK) Zenabi                       Before a Fortified Hillock<br />
Zenabi has a few scratches. <br />
<br />
&lt;552/682(80%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; <br />
Zenabi parries your electrical discharge.<br />
Zenabi dodges your cut.<br />
Your electrical discharge nearly strikes Zenabi before he turns it away.<br />
Zenabi parries your electrical discharge.<br />
You parry Zenabi&#039;s molten smash.<br />
Zenabi&#039;s molten smash CHARS you!<br />
Zenabi has a few scratches. <br />
<br />
&lt;489/682(71%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; <br />
Zenabi says &#039;Hello there&#039;<br />
Zenabi has a few scratches. <br />
<br />
&lt;489/682(71%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; <br />
Zenabi dodges your electrical discharge.<br />
Zenabi parries your cut.<br />
Zenabi parries your electrical discharge.<br />
Zenabi parries your cut.<br />
You dodge Zenabi&#039;s molten smash.<br />
You dodge Zenabi&#039;s molten smash.<br />
Zenabi has a few scratches. <br />
<br />
&lt;489/682(71%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; <br />
Zenabi&#039;s critical hit *** BLASTS *** you!<br />
Zenabi has a few scratches. <br />
<br />
&lt;378/682(55%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; remove ivory<br />
You stop using the ivory-hilted wakizashi.<br />
Zenabi has a few scratches. <br />
<br />
&lt;378/682(55%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; tigerclaw<br />
Zenabi deftly maneuvers behind some nearby rocks, foiling your tiger claw.<br />
Zenabi has a few scratches. <br />
<br />
&lt;378/682(55%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; <br />
Zenabi parries your electrical discharge.<br />
Zenabi dodges your punch.<br />
Zenabi&#039;s molten smash CHARS you!<br />
Zenabi has a few scratches. <br />
<br />
&lt;314/682(46%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  11 AM&gt; <br />
<br />
Autosaving.<br />
You feel susceptible to magic again.<br />
Zenabi is in perfect health. <br />
<br />
&lt;322/682(47%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; <br />
Zenabi parries your electrical discharge.<br />
Zenabi parries your punch.<br />
Zenabi dodges your electrical discharge.<br />
You dodge Zenabi&#039;s molten smash.<br />
Zenabi&#039;s molten smash CHARS you!<br />
Zenabi is in perfect health. <br />
<br />
&lt;264/682(38%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; <br />
Graevnik has arrived.<br />
A massive giant says &#039;Welcome, great warrior.&#039;<br />
Zenabi is in perfect health. <br />
<br />
&lt;264/682(38%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; <br />
You deftly avoid Zenabi&#039;s roundhouse.<br />
Zenabi&#039;s roundhouse misses you.<br />
Zenabi is in perfect health. <br />
<br />
&lt;264/682(38%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; flee<br />
<br />
Charging forward, Graevnik hits you with enough force to send you sailing through the air!<br />
Graevnik&#039;s bash grazes you.<br />
You yell &#039;Help! Graevnik is bashing me!&#039;<br />
Zenabi is in perfect health. <br />
<br />
&lt;256/682(37%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; flee<br />
flee<br />
<br />
Zenabi dodges your electrical discharge.<br />
Zenabi flows to one side as your punch passes.<br />
Zenabi drives your electrical discharge back with his connecting blow.<br />
Zenabi parries your electrical discharge.<br />
Graevnik delivers a blow of deadly force!<br />
You dodge Graevnik&#039;s slash.<br />
You dodge Graevnik&#039;s divine power.<br />
You parry Graevnik&#039;s slash.<br />
Graevnik&#039;s divine power MASSACRES you!<br />
You dodge Zenabi&#039;s molten smash.<br />
You parry Zenabi&#039;s molten smash.<br />
Zenabi is in perfect health. <br />
<br />
&lt;186/682(27%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; <br />
Zenabi dodges your electrical discharge.<br />
Zenabi parries your punch.<br />
Zenabi parries your electrical discharge.<br />
You dodge Graevnik&#039;s slash.<br />
You dodge Graevnik&#039;s divine power.<br />
Graevnik&#039;s slash *** DEMOLISHES *** you!<br />
You sure are BLEEDING!<br />
You dodge Graevnik&#039;s slash.<br />
You dodge Zenabi&#039;s molten smash.<br />
Zenabi is in perfect health. <br />
<br />
&lt;79/682(11%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; <br />
Zenabi has fled!<br />
Zenabi leaves west.<br />
<br />
&lt;79/682(11%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; You aren&#039;t fighting anyone.<br />
Graevnik sends you sprawling with a powerful bash!<br />
Graevnik&#039;s bash grazes you.<br />
You sure are BLEEDING!<br />
Graevnik has a few scratches. <br />
<br />
&lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; <br />
Graevnik parries your electrical discharge.<br />
Graevnik parries your punch.<br />
Graevnik dodges your punch.<br />
Graevnik dodges your punch.<br />
You meet Graevnik&#039;s slash with a resounding impact.<br />
You dodge Graevnik&#039;s slash.<br />
Graevnik has a few scratches. <br />
<br />
&lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; <br />
Zenabi has arrived.<br />
A massive giant says &#039;Welcome, great warrior.&#039;<br />
Graevnik has a few scratches. <br />
<br />
&lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; <br />
Graevnik parries your electrical discharge.<br />
Graevnik parries your punch.<br />
Graevnik dodges your punch.<br />
Graevnik parries your electrical discharge.<br />
You dodge Graevnik&#039;s slash.<br />
You dodge Graevnik&#039;s divine power.<br />
You dodge Graevnik&#039;s slash.<br />
You parry Graevnik&#039;s divine power.<br />
You dodge Graevnik&#039;s slash.<br />
Graevnik has a few scratches. <br />
<br />
&lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; A massive giant moves to block your path.<br />
PANIC! You couldn&#039;t escape!<br />
You evade Graevnik&#039;s bash, causing him to fall flat on his face.<br />
Graevnik&#039;s bash misses you.<br />
Graevnik has a few scratches. <br />
<br />
&lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; A massive giant moves to block your path.<br />
PANIC! You couldn&#039;t escape!<br />
Graevnik has a few scratches. <br />
<br />
&lt;71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness  12 PM&gt; flee<br />
<br />
Graevnik parries your electrical discharge.<br />
Graevnik parries your punch.<br />
Graevnik parries your electrical discharge and returns an attack of his own.<br />
Graevnik&#039;s slash MASSACRES you!<br />
You are mortally wounded, and will die soon, if not aided.<br />
Graevnik&#039;s slash *** DEVASTATES *** you!<br />
You have been KILLED!!<br />
<br />
You have died, but the Carrion Fields are not finished with you yet!<br />
Your soul is returned to the realms in the form of a ghost.<br />
You will return to your corporeal state in a short while.<br />
Be careful, for even a ghost should fear some dangers!<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&gt; Better stand first.<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&gt; flee<br />
Better stand first.<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&gt; tell grae Honor?<br />
You tell Graevnik &#039;Honor?&#039;<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&gt; look<br />
At the Altar <br />
  You stand before an impressive gold altar draped in gilded silk. The tallest <br />
candelabra are so tall they hardly cast any light down on the main part of the<br />
altar; they only serve to highlight the highest reaches of the altar. <br />
Fortunately, there are more candelabra lower down, which, along with the light<br />
coming through the stained glass window, provide enough light to see the full <br />
magnificence of this altar. The altar and its vicinity are adorned with <br />
generous arrangements of flowers, all in a yellow, gold, white, and orange <br />
spectrum of color. You can exit the temple to the east, while the temple <br />
itself continues to the north and small rooms open to the south and west. Very<br />
young students from a variety of professions ascend and descend a small <br />
staircase that leads down into a bland hallway, too narrow and ordinary for any<br />
but the most unlearned to take an interest.<br />
 <br />
[Exits: north east south west]<br />
     A pit for sacrifices is in front of the altar.<br />
A local citizen in nondescript clothes makes his way through the city.<br />
(White Aura) A radiant woman in a sun-embroidered cassock is here, healing the needy.<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&gt; e<br />
Better stand first.<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&gt; n<br />
Better stand first.<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&gt; stand<br />
You stand up.<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&gt; n<br />
The Temple of the Sun <br />
  Impressive architecture and design create a sense of awe and radiance here in <br />
the Temple of the Sun. Carefully selected stone bricks with veins of quartz <br />
and gold comprise the walls of the structure. Letting in natural light are <br />
breathtaking stained glass windows depicting symbols of light, sun, and the <br />
greater virtues. Beneath the windows are frescos of scenes telling tales of <br />
heroes of justice and compassion. Several statues also adorn the temple at <br />
even intervals, each perched on an alabaster pedestal that perfectly matches <br />
the columns in the courtyard. Central to all this majesty is a beautiful altar<br />
draped in golden silk and adorned with flowers of every shade of yellow, <br />
white, orange, and gold, in glorious reverence to the powers under the <br />
influence of the sun. An archway to the east leads out into the courtyard.<br />
 <br />
[Exits: east south]<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&gt; e<br />
The Court of Light <br />
  This peaceful court precedes the alabaster columns that surround the Temple<br />
of the Sun. In the center of the court is a bubbling fountain surrounded by<br />
some shady trees. Dominating all else is a radiant golden statue that rises<br />
up from the center of the fountain: an elegant elven maiden that gazes down<br />
upon the temple&#039;s visitors with eyes fashioned of faceted sunstone that seem<br />
to contain ageless wisdom. Upon her brow is a laurel of golden leaves, and<br />
two outstretched arms pour water into the fountain basin. Several low marble<br />
benches surround the fountain where people can rest and rejuvenate. To the<br />
north lies the lovely park of Galadon, to the east lies the High Road, to<br />
the west you can enter the Temple, and to the south the courtyard continues.<br />
 <br />
[Exits: north east south west]<br />
     A large white fountain gushes forth here.<br />
A cityguard with a youthful gaze patrols the area, helping to keep the peace.<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM&gt; e<br />
High Road <br />
  Comprised of perfectly leveled white stone blocks, the High Road cuts through<br />
the center of Galadon from north to south.  The massive Temple of the Sun is<br />
to the west, its broad square welcoming the downtrodden.  Along either edge of<br />
the road are large brass posts hung with lanterns used to keep the city lit at <br />
all hours.  There is a small transitional patch just north as the smooth stone<br />
shifts into a rough gravel and hard dirt at the Park Road.  Further in the <br />
south, the Market Square can be seen.<br />
 <br />
[Exits: north south west]<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 961/962(99%)mv 2492tnl PROTECTED civilized 12 PM&gt; s<br />
High Road <br />
  Built of perfectly smooth white blocks and free of any stain or imperfection,<br />
the High Road of Galadon is pristine.  Towering over the city in the east is<br />
the Spire of the Blood Tribunal, guards coming and going from its courtyard<br />
as their shifts begin and end.  The street continues further north towards the<br />
park and south to the Market Square.  The calls for donations to help the poor<br />
sound from the west, where the guild of Paladins has been established.  There<br />
are volunteers constantly moving about, tending to the needs of the sick and<br />
downtrodden that have huddled within awaiting charity.<br />
 <br />
[Exits: north east south west]<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 960/962(99%)mv 2492tnl PROTECTED civilized 12 PM&gt; s<br />
High Road <br />
  There is a lot of foot traffic from the citizens of Galadon along this point<br />
of the High Road with the hard-packed dirt of the Market Square opening to the<br />
south.  At the east edge of the street the entrance of Wilhelm&#039;s Wondrous <br />
Where&#039;s can be seen, the heavy scent of aged parchment and ink rolling from <br />
within.  The entrance of the Garden Bounty sits to the west while the pristine<br />
blocks of white stone lead further north toward the city park.  At the edge of<br />
the street there are large brass posts with lanterns hung from them to keep <br />
Galadon lit at all hours.<br />
 <br />
[Exits: north east south west]<br />
With his tail tucked between his legs, a scraggly dog meanders through the city streets.<br />
With his tail tucked between his legs, a scraggly dog meanders through the city streets.<br />
With his tail tucked between his legs, a scraggly dog meanders through the city streets.<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 959/962(99%)mv 2492tnl PROTECTED civilized 12 PM&gt; s<br />
Market Square <br />
  Stretching out in the cardinal directions from this large opening of trampled<br />
dirt are the High and Trade Roads.  Laid out across the outer edge of the<br />
square are booths with many cheap goods from the assorted races of Thera.  It<br />
seems as if the lesser craftsmen of the hubs of a race come to Galadon in an<br />
attempt to peddle their wares to less knowledgeable and wealthier folk.<br />
Closer to the center of the square, you can see small huddles of beggars and<br />
drunkards who attempt and leverage any piece of copper or charity they can<br />
from the masses.<br />
 <br />
[Exits: north east south west]<br />
Graevnik tells you &#039;Yer don&#039;t git none.&#039;<br />
<br />
&lt;1/572(0%)hp 1/580(0%)m 958/962(99%)mv 2492tnl PROTECTED civilized 12 PM&gt;<br />
<br />
*** I don&#039;t blame him.  I enjoyed it all OOC.]]></description>
            <dc:creator>joe</dc:creator>
            <category>Log Board</category>
            <pubDate>Sat, 27 Feb 2021 00:36:17 -0500</pubDate>
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