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    <channel>
        <title>QHCFv2 - Script Board</title>
        <description>Share your mud client scripts!</description>
        <link>http://www.qhcf.net/phorum/list.php?7</link>
        <lastBuildDate>Tue, 16 Jun 2026 08:02:17 -0400</lastBuildDate>
        <generator>Phorum 5.2.23</generator>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1124484,1124484#msg-1124484</guid>
            <title>Prep rename list for zmud (3 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1124484,1124484#msg-1124484</link>
            <description><![CDATA[ Anyone have a good approach in zmud for taking prep items and renaming them to include what they do? I see some logs that have it, and I really would like to get something similar.]]></description>
            <dc:creator>Habbs</dc:creator>
            <category>Script Board</category>
            <pubDate>Sun, 22 Sep 2019 17:23:14 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1124230,1124230#msg-1124230</guid>
            <title>cMUD + Mapper (no replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1124230,1124230#msg-1124230</link>
            <description><![CDATA[ Hey guys/gals!<br />
<br />
Just getting back into CF and have lost my old zmud/cMUD maps. <br />
<br />
I know there&#039;s ones on the Web but anyways:<br />
<br />
I started trying to remap.. But I know I&#039;ve got something wrong in my settings.. Things just aren&#039;t acting right. <br />
<br />
Anyone experienced and willing to help me via PM&#039;s or discord maybe? <br />
<br />
Thanks!]]></description>
            <dc:creator>Thof</dc:creator>
            <category>Script Board</category>
            <pubDate>Fri, 09 Aug 2019 23:37:05 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1109120,1109120#msg-1109120</guid>
            <title>CMUD key gen (14 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1109120,1109120#msg-1109120</link>
            <description><![CDATA[ Do any have a subj for CMUD 3.34 version?]]></description>
            <dc:creator>dilmo</dc:creator>
            <category>Script Board</category>
            <pubDate>Fri, 15 Sep 2017 12:40:13 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1104661,1104661#msg-1104661</guid>
            <title>Tintin++ Highlights (no replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1104661,1104661#msg-1104661</link>
            <description><![CDATA[ Anyone have highlights used in log formatter?  Doesn&#039;t have to be in Tintin++ language, I&#039;m just incredibly lazy.  <br />
<br />
If not I&#039;ll whip it together and post it here if anyone wants it.]]></description>
            <dc:creator>Brujah</dc:creator>
            <category>Script Board</category>
            <pubDate>Sun, 07 May 2017 18:44:43 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1101437,1101437#msg-1101437</guid>
            <title>Putting this here so I don&#039;t lose it, feel free to add the other sects! (3 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1101437,1101437#msg-1101437</link>
            <description><![CDATA[ #TRIGGER {What Sect holds the Power of the Empire?} {say The Shadow Sect}<br />
#TRIGGER {What is the strongest of the Four Sects?} {say The Shadow Sect}<br />
#TRIGGER {Who are the only Citizens worthy of the title?} {say The Shadow Sect}<br />
{say The Shadow Sect}<br />
<br />
#TRIGGER {To whom does your first loyalty lie?} {say The Shadow Lord}<br />
#TRIGGER {Who leads the mightiest of the Four Sects?} {say The Shadow Lord}<br />
#TRIGGER {Who will lead the Sect to Power?} {say The Shadow Lord}<br />
#TRIGGER {What do you strive to be?} {say The Shadow Lord}<br />
{say The Shadow Lord}<br />
<br />
#TRIGGER {Who are the only ones you will give aid to freely?} {say The members of the Shadow}<br />
#TRIGGER {Who are the only ones you can trust in this world?} {say The members of the Shadow}<br />
#TRIGGER {Who makes up the strength of the Empire?} {say The members of the Shadow}<br />
{say The members of the Shadow}<br />
<br />
#TRIGGER {When would you assist a Black, Divine or Blade?} {say If it directly benefits the Shadow Sect}<br />
#TRIGGER {Why could you help an Oathed?} {say If it directly benefits the Shadow Sect}<br />
#TRIGGER {Why would you help a Black, Blade or Divine?} {say If it directly benefits the Shadow Sect}<br />
{say If it directly benefits the Shadow Sect}<br />
<br />
#TRIGGER {Why do Citizens kill?} {say To defend and to teach}<br />
#TRIGGER {Why do Imperials kill?} {say To defend and to teach}<br />
#TRIGGER {Why do you slay our foes?} {say To defend and to teach}<br />
#TRIGGER {Why do you kill those who oppose us?} {say To defend and to teach}<br />
#TRIGGER {Why kill the non-Oathed?} {say To defend and to teach}<br />
#TRIGGER {Why do Imperials kill?} {say To defend and to teach}<br />
#TRIGGER {Why do Imperials kill?} {say To defend and to teach}<br />
{say To defend and to teach}<br />
<br />
#TRIGGER {How do our foes learn when Citizens slay them?} {say The offering of the Bloodoath}<br />
#TRIGGER {How do Imperials teach when they kill?} {say The offering of the Bloodoath}<br />
#TRIGGER {How do you teach when you slay our foes?} {say The offering of the Bloodoath}<br />
#TRIGGER {How do our foes learn through death?} {say The offering of the Bloodoath}<br />
{say The offering of the Bloodoath}<br />
<br />
#TRIGGER {Who gives power to the Imperial Omegus?} {say The Immortal Lords of Empire}<br />
#TRIGGER {Who alone can appoint the Emperor?} {say The Immortal Lords of Empire}<br />
#TRIGGER {Who does the Council answer to?} {say The Immortal Lords of Empire}<br />
#TRIGGER {Who speaks through the Divine Sect?} {say The Immortal Lords of Empire}<br />
#TRIGGER {Who raises the Council?} {say The Immortal Lords of Empire}<br />
{say The Immortal Lords of Empire}<br />
<br />
<br />
#TRIGGER {What does the Omegus defend for us?} {say The Imperial Codex}<br />
#TRIGGER {What is guarded by the Omegus?} {say The Imperial Codex}<br />
#TRIGGER {What did Baelind Telthin translate for all?} {say The Imperial Codex}<br />
#TRIGGER {What states the goals of the Empire?} {say The Imperial Codex}<br />
#TRIGGER {What defines our drive for civilization?} {say The Imperial Codex}<br />
{say The Imperial Codex}<br />
<br />
<br />
#TRIGGER {What power did Baelind Telthin write of?} {say The Power of Civilization}<br />
#TRIGGER {What power does the Empire represent?} {say The Power of Civilization}<br />
#TRIGGER {What do the Barbarians and Outlanders fear?} {say The Power of Civilization}<br />
#TRIGGER {What power does our Might represent?} {say The Power of Civilization}<br />
#TRIGGER {What makes wealth, art, peace, and health possible?} {say The Power of Civilization}<br />
{say The Power of Civilization}<br />
<br />
<br />
#TRIGGER {How do we recruit more to our cause?} {say The Blood Oath}<br />
#TRIGGER {What allows the Empire to grow?} {say The Blood Oath}<br />
#TRIGGER {What separates the Empire from all other Civilization?} {say The Blood Oath}<br />
#TRIGGER {What is the key to the success of Civilization?} {say The Blood Oath}<br />
#TRIGGER {What focuses us upon our role in Civilization?} {say The Blood Oath}<br />
{say The Blood Oath}<br />
<br />
<br />
#TRIGGER {Recite your Oath, Citizen} {say My heart, my soul, my life for the Empire.}<br />
#TRIGGER {What are the words to the Oath?} {say My heart, my soul, my life for the Empire.}<br />
#TRIGGER {What are the words to the Blood Oath, Citizen?} {say My heart, my soul, my life for the Empire.}<br />
#TRIGGER {What words bound your soul to the Empire?} {say My heart, my soul, my life for the Empire.}<br />
{say My heart, my soul, my life for the Empire.}<br />
<br />
<br />
#TRIGGER {What is required for True Civilization?} {say Darkness and Order}<br />
#TRIGGER {What is the power of the Oath based upon?} {say Darkness and Order}<br />
#TRIGGER {What does the Oath bring to a Citizen?} {say Darkness and Order}<br />
#TRIGGER {What is the way of the Empire?} {say Darkness and Order}<br />
#TRIGGER {What must an Imperial hold in their heart?} {say Darkness and Order}<br />
{say Darkness and Order}]]></description>
            <dc:creator>subov</dc:creator>
            <category>Script Board</category>
            <pubDate>Fri, 10 Mar 2017 14:30:04 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1086502,1086502#msg-1086502</guid>
            <title>ZMud questions (no replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1086502,1086502#msg-1086502</link>
            <description><![CDATA[ Anyone know how you could grab a string of commands and break them down so they are sent one at a time to ZMud?<br />
<br />
So for example I might want to enter<br />
<br />
n;n;n;n;n;n;e;e;e;e;w;w;w<br />
<br />
But have them sent one at a time on the prompt so that then I could add a way to stop walking if I get attacked.<br />
<br />
Hitting e and counting the enter button 41 times just isnt cutting it for eastern road anymore. And I have set myself a few &quot;coding&quot; challenges while away on holidays. THis one being number 1]]></description>
            <dc:creator>Jarmel</dc:creator>
            <category>Script Board</category>
            <pubDate>Sun, 07 Aug 2016 20:27:11 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1072371,1072371#msg-1072371</guid>
            <title>Cmud logger (no replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1072371,1072371#msg-1072371</link>
            <description><![CDATA[ Trying to get back into CF but want to know more about the game.<br />
I think I&#039;ve searched the forums over looking for help and yes there<br />
is help but I can&#039;t seem to get it to work.<br />
What I&#039;m wanting to do is after I log into CF I want the log the entire session<br />
into a new directory.<br />
I may need special coaching.<br />
<br />
Thanks in advance,<br />
<br />
Logan]]></description>
            <dc:creator>Logan</dc:creator>
            <category>Script Board</category>
            <pubDate>Wed, 23 Dec 2015 16:45:01 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1067644,1067644#msg-1067644</guid>
            <title>Grabbing something in your prompt and saving it (6 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1067644,1067644#msg-1067644</link>
            <description><![CDATA[ Trying to figure out how to grab something like time on your prompt and saving it as a variable. Ideas?]]></description>
            <dc:creator>torak</dc:creator>
            <category>Script Board</category>
            <pubDate>Thu, 29 Oct 2015 09:20:18 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1066840,1066840#msg-1066840</guid>
            <title>CMUD Alias v.s. ZMUD Alias bullshit..help (6 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1066840,1066840#msg-1066840</link>
            <description><![CDATA[ I used to use Zmud a looooooong time ago. I have been using CMUD as I started up again. I remember with ZMUD you could make an alias like  &quot;clo&quot; for &quot;c &#039;locateobject&#039; &quot;. You can also do this with CMUD ...BUT... with ZMUD you could type things like &#039;clo ring&#039; and it would input the game &quot; c &#039;locate object&#039; ring&quot;. With CMUD it will not do that...it will only put through to the mud &quot;c &#039;locate object&#039;&quot; even when you put anything behind the alias that was made i.e. clo ring (only inputs c &#039;locate object&#039; to the mud.  Why is that and is there anywhere to stop CMUD from overriding words that are put in after an alias is typed?<br />
<br />
Thanks in advance,<br />
LittyBittyConji<br />
FTA]]></description>
            <dc:creator>reddragon79</dc:creator>
            <category>Script Board</category>
            <pubDate>Thu, 25 Aug 2016 02:27:03 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1066829,1066829#msg-1066829</guid>
            <title>Tick Timer (1 reply)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1066829,1066829#msg-1066829</link>
            <description><![CDATA[ Can some please give me an example of a tick timer for CF, its been a while since I&#039;ve written  for a ROM based mud. <br />
<br />
Thank in advance]]></description>
            <dc:creator>Mysanthrope</dc:creator>
            <category>Script Board</category>
            <pubDate>Fri, 16 Oct 2015 04:12:44 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1065407,1065407#msg-1065407</guid>
            <title>Mudlet Targeting System (no replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1065407,1065407#msg-1065407</link>
            <description><![CDATA[ A while back, a request was made for a targeting system for use with the Mudlet client. I would like to present mine. Thanks go to starbright for providing a Mudlet-ready one-target system, and to Kstatida for providing a multi-target system for JMC; their ideas inspired the system that follows. Since the afore-mentioned thread is several weeks old now, I am creating a new thread.<br />
<br />
At its most basic, the system consists of one alias to set targets, one to swap targets, and, of course, one to murder targets. First, the setting mechanism:<br />
<br />
Alias name: set_targets<br />
Pattern: ^tt(.*) (.*)$<br />
<br />
i = matches[2]<br />
n = tonumber(matches[2])<br />
v = matches[3]<br />
print(&quot;----------------------------------------------------------------&quot;)<br />
if i ~= &quot;&quot; and i ~= &quot;0&quot; and i ~= &quot;1&quot; and i ~= &quot;2&quot; and i ~= &quot;3&quot; and i ~= &quot;4&quot; and i ~= &quot;5&quot; and i ~= &quot;6&quot; and i ~= &quot;7&quot; and i ~= &quot;8&quot; and i ~= &quot;9&quot; then<br />
	print(&quot;tt&lt;N&gt; &lt;target&gt;&quot;)<br />
	print(&quot;     &lt;target&gt; : Name of target to store.&quot;)<br />
	print(&quot;          &lt;N&gt; : Optional. Specifies target index.&quot;)<br />
	print(&quot;	         0  : Primary target. Default if omitted.&quot;)<br />
	print(&quot;	         1-9: Reserve target 1-9.&quot;)<br />
	print(&quot;----------------------------------------------------------------&quot;)<br />
	print(&quot;Invalid syntax. Primary and reserve target(s) unchanged.&quot;)<br />
	print(&quot;----------------------------------------------------------------&quot;)<br />
else<br />
	if n == nil or n == 0 then target[0] = v<br />
	else<br />
		target[n] = v<br />
		print(&quot;	Reserve target #&quot;..i..&quot; :&quot;, target[n])<br />
		print(&quot;----------------------------------------------------------------&quot;)<br />
	end<br />
end<br />
print(&quot;	Primary target    :&quot;, target[0])<br />
print(&quot;----------------------------------------------------------------&quot;)<br />
i = nil<br />
n = nil<br />
v = nil<br />
<br />
This alias uses an indexed variable named &quot;target&quot; to store up to 10 targets. Usage is:<br />
<br />
tt&lt;n&gt; &lt;target&gt;<br />
<br />
Where &lt;n&gt; is the index to use, and &lt;target&gt; is the name to store. If &lt;n&gt; equals 0 or is omitted, index 0 is used, which specifies the primary target. If &lt;n&gt; equals 1 through 9 inclusive, index 1-9 is used, which specifies reserve target 1-9. If &lt;n&gt; is anything other than 0-9, an error message is printed, and all target(s) will be unchanged. The current primary target will always be displayed. Reserve target(s) will be displayed only if they are changed.<br />
<br />
Next, the swapping mechanism:<br />
<br />
Alias name: change_targets<br />
Pattern: ^ct(.*)$<br />
<br />
i = matches[2]<br />
n = tonumber(matches[2])<br />
print(&quot;----------------------------------------------------------------&quot;)<br />
if i ~= &quot;1&quot; and i ~= &quot;2&quot; and i ~= &quot;3&quot; and i ~= &quot;4&quot; and i ~= &quot;5&quot; and i ~= &quot;6&quot; and i ~= &quot;7&quot; and i ~= &quot;8&quot; and i ~= &quot;9&quot; then<br />
	print(&quot;ct&lt;N&gt;&quot;)<br />
	print(&quot;  &lt;N&gt; : Index of target (1-9) to swap with primary target.&quot;)<br />
	print(&quot;----------------------------------------------------------------&quot;)<br />
	print(&quot;Invalid syntax. Primary and reserve target(s) unchanged.&quot;)<br />
else<br />
	target[n], target[0] = target[0], target[n]<br />
	print(&quot;	Reserve target #&quot;..i..&quot; ---&gt; Primary target&quot;)<br />
	print(&quot;----------------------------------------------------------------&quot;)<br />
	if target[n] == &quot;&quot; then<br />
		print(&quot;	Reserve target #&quot;..i..&quot; :&quot;, &quot;&lt;not defined&gt;&quot;)<br />
	else<br />
		print(&quot;	Reserve target #&quot;..i..&quot; :&quot;, target[n])<br />
	end<br />
end<br />
print(&quot;----------------------------------------------------------------&quot;)<br />
if target[0] == &quot;&quot; then<br />
	print(&quot;	Primary target    :&quot;, &quot;&lt;not defined&gt;&quot;)<br />
else<br />
	print(&quot;	Primary target    :&quot;, target[0])<br />
end<br />
print(&quot;----------------------------------------------------------------&quot;)<br />
i = nil<br />
n = nil<br />
<br />
This alias swaps targets stored in indexes 1-9 with the primary target stored in index 0. Usage is:<br />
<br />
ct&lt;n&gt;<br />
<br />
Where &lt;n&gt; is the index to swap with index 0. If &lt;n&gt; does not equal 1-9, an error message is displayed, all target(s) will be unchanged, and the value of index 0 will be displayed. Otherwise, index &lt;n&gt; will be swapped with index 0, and the current values of both indexes will be displayed.<br />
<br />
Finally, the murdering mechanism:<br />
<br />
Alias name: murder_target<br />
Pattern: ^mt\s*(.*)$<br />
<br />
v = matches[2]<br />
n = tonumber(matches[2])<br />
if v ~= &quot;&quot; and v ~= &quot;0&quot; and v ~= &quot;1&quot; and v ~= &quot;2&quot; and v ~= &quot;3&quot; and v ~= &quot;4&quot; and v ~= &quot;5&quot; and v ~= &quot;6&quot; and v ~= &quot;7&quot; and v ~= &quot;8&quot; and v ~= &quot;9&quot; then<br />
	send(&quot;murder &quot;..v)<br />
else<br />
	if n == nil or n == 0 then send(&quot;murder &quot;..target[0])<br />
	else send(&quot;murder &quot;..target[n])<br />
	end<br />
end<br />
<br />
This alias sends a murder command. Usage is:<br />
<br />
mt&lt;optional space&gt;&lt;target&gt;<br />
<br />
Where &lt;target&gt; can be either the index of a predefined target or another value. If &lt;target&gt; equals 0 or is omitted, index 0, the primary target, is used. If &lt;target&gt; equals 1-9, the appropriate index for a reserve target is used. If &lt;target&gt; is any other value, that value is used.<br />
<br />
If properly configured, when using these aliases, you should see output very similar to this:<br />
<br />
&gt; tt Bob --OR-- tt0 Bob<br />
----------------------------------------------------------------<br />
	Primary target    :    Bob<br />
----------------------------------------------------------------<br />
<br />
&gt; tt1 Earl<br />
----------------------------------------------------------------<br />
	Reserve target #1 :    Earl<br />
----------------------------------------------------------------<br />
	Primary target    :    Bob<br />
----------------------------------------------------------------<br />
<br />
&gt; tt&lt;n&gt; Frank<br />
----------------------------------------------------------------<br />
	Reserve target #n :    Frank<br />
----------------------------------------------------------------<br />
	Primary target    :    Bob<br />
----------------------------------------------------------------<br />
<br />
&gt; ct1<br />
----------------------------------------------------------------<br />
	Reserve target #1 ---&gt; Primary target<br />
----------------------------------------------------------------<br />
	Reserve target #1 :    Bob<br />
----------------------------------------------------------------<br />
	Primary target    :    Earl<br />
----------------------------------------------------------------<br />
<br />
&gt; mt --OR-- mt0 --OR-- mt 0<br />
murder Earl<br />
<br />
&gt; mt1 --OR-- mt 1<br />
murder Bob<br />
<br />
&gt; mtCletus --OR-- mt Cletus<br />
murder Cletus<br />
<br />
The murdering mechanism can be very easily adapted for use with any command that requires a target. Here&#039;s an example that uses the dirt kicking command:<br />
<br />
Alias name: dirt_target<br />
Pattern: ^dt\s*(.*)$<br />
<br />
v = matches[2]<br />
n = tonumber(matches[2])<br />
if v ~= &quot;&quot; and v ~= &quot;0&quot; and v ~= &quot;1&quot; and v ~= &quot;2&quot; and v ~= &quot;3&quot; and v ~= &quot;4&quot; and v ~= &quot;5&quot; and v ~= &quot;6&quot; and v ~= &quot;7&quot; and v ~= &quot;8&quot; and v ~= &quot;9&quot; then<br />
	send(&quot;dirt &quot;..v)<br />
else<br />
	if n == nil or n == 0 then send(&quot;dirt &quot;..target[0])<br />
	else send(&quot;dirt &quot;..target[n])<br />
	end<br />
end<br />
<br />
Comments and questions are welcome.]]></description>
            <dc:creator>zzragnarokzz</dc:creator>
            <category>Script Board</category>
            <pubDate>Tue, 29 Sep 2015 00:53:01 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1063003,1063003#msg-1063003</guid>
            <title>Does anyone know how to make a PK target/alias system for Mudlet? I can&#039;t get tt++ to work on my macbook.&nbsp;(n/t) (15 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1063003,1063003#msg-1063003</link>
            <description><![CDATA[ This message does not contain any text.]]></description>
            <dc:creator>The_Joker</dc:creator>
            <category>Script Board</category>
            <pubDate>Tue, 25 Aug 2015 11:18:32 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1056087,1056087#msg-1056087</guid>
            <title>version of the item database for item alias (2 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1056087,1056087#msg-1056087</link>
            <description><![CDATA[ I put this on the officials a few minutes ago, figure someone here can clean it up further if they want.<br />
<br />
This is not terrible pretty but it works for me in Zmud:<br />
<br />
Make an alias with this text:<br />
<br />
#file 2 &quot;c:\zmud\carritems.txt&quot;<br />
#var tmp_list %grep( 2, %1)<br />
#loop 0,%numitems( @tmp_list) {#echo %item( @tmp_list, %i)}<br />
#unvar tmp_list<br />
#close 2<br />
#GAG Opened &quot;C:\zmud\carritems.txt&quot; as file 2<br />
#GAG Closed &quot;C:\zmud\carritems.txt&quot; on file 2<br />
#GAG Variable tmp_list removed.<br />
<br />
Save this file in your zmud folder, it contains a text version of the item search.<br />
<br />
[<a href="https://www.dropbox.com/s/lumkfin2dov530s/carritems.txt?dl=0" target="_blank"  rel="nofollow">www.dropbox.com</a>]<br />
<br />
Search for items by typing <br />
<br />
item name/stat/flag/etc<br />
<br />
ie<br />
item onyx<br />
returns:<br />
<br />
Name: black robes trimmed with onyx Area: The Consortium Item Type: clothing Wear: body Material: cloth Level: 30 Weight: 5 lb 8 ozFlags: magic Modifies mana by 20 Modifies save vs breath by -5<br />
Name: a shard of onyx Area: The Seaport of Hamsah Mu&#039;tazz Item Type: weapon Wear: wield Material: onyx Level: 30 Weight: 5 lb 15 ozFlags: magic Weapon Class: dagger Weapon Damage: average 18 (slash) Modifies damage roll by 3 Modifies strength by 3<br />
Name: the shield of turning Area: Grinning Skull Village Item Type: armor Wear: shield Material: onyx Level: 30 Weight: 22 lb 7 ozFlags: dark evil anti_good orc_only Armor Class ierce: 10 Bash: 10 Slash: 10 Magic: 2 Element: 14 Modifies save vs breath by -7 Modifies save vs paralysis by -5 Modifies save vs spell by -5<br />
Name: small sleeves with onyx plates Area: Upper Cragstone Item Type: armor Wear: arms Material: onyx Level: 25 Weight: 16 lb 15 ozFlags: gnome_only Armor Class ierce: 9 Bash: 9 Slash: 9 Magic: 0 Element: 0 Modifies dexterity by 1 Modifies hp by 10 Modifies movement regeneration by 3 Modifies moves by 12<br />
Name: an elaborate beaded onyx belt Area: The Galadon Sewers Item Type: treasure Wear: waist Material: leather Level: 20 Weight: 2 lb 6 ozFlags: dark Modifies armor class by -2 Modifies charisma by -3 Modifies damage roll by 1 Modifies dexterity by 2 Modifies hp by 15 Modifies intelligence by -1 Modifies strength by 1<br />
Name: a studded onyx flail Area: Galadonian Settlement Item Type: weapon Wear: wield Material: onyx Level: 16 Weight: 3 lb 15 oz Weapon Class: flail Weapon Damage: average 13 (smash) <br />
Name: a plain band of gleaming onyx Area: The Seaport of Hamsah Mu&#039;tazz Item Type: treasure Wear: finger Material: onyx Level: 5 Weight: 0 lb 3 oz Modifies intelligence by 1<br />
Name: a black belt beaded with onyx and jade Area: The Seaport of Hamsah Mu&#039;tazz Item Type: clothing Wear: waist Material: cloth Level: 5 Weight: 2 lb 6 oz Modifies strength by 1<br />
<br />
<br />
item &quot;a black belt&quot;<br />
returns:<br />
Name: a black belt beaded with onyx and jade Area: The Seaport of Hamsah Mu&#039;tazz Item Type: clothing Wear: waist Material: cloth Level: 5 Weight: 2 lb 6 oz Modifies strength by 1]]></description>
            <dc:creator>Ayathkiran</dc:creator>
            <category>Script Board</category>
            <pubDate>Tue, 24 Nov 2015 18:53:08 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1055119,1055119#msg-1055119</guid>
            <title>Basic Mudlet/Lua alias setup questions (4 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1055119,1055119#msg-1055119</link>
            <description><![CDATA[ So I&#039;m reading over the Mudlet manual and it is not that easy for me to understand. Two questions:<br />
1) How do I end a keyword string so that it doesn&#039;t just fire whenever that letter combination appears?<br />
Example: &#039;di&#039; for cast &#039;dispel magic&#039; triggers when i try to discuss guildmaster. How do I make it so only the two letter &#039;di&#039; combination by itself is recognized?<br />
<br />
2) Is there an easy way to add an alias that is with and without a target? I seem to have to repeatedly create two aliases - one that casts on its own without a target, and one that uses a target. Is there an easy way to do this?<br />
<br />
Thanks in advance for your help.]]></description>
            <dc:creator>Unnamed_</dc:creator>
            <category>Script Board</category>
            <pubDate>Sun, 24 May 2015 16:12:48 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1051932,1051932#msg-1051932</guid>
            <title>Mushclient split-screen scroll back alternative (no replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1051932,1051932#msg-1051932</link>
            <description><![CDATA[ In zmud you have a split screen scroll back to read long text in a static window while still being able to see incoming text in the dynamic window. Do cf players using mushclient just live without this feature? I feel like it is a great/advantageous feature of zmud and that you&#039;d be gimping yourself by not having it. <br />
<br />
I know the mushclient creator made a lua pop out window to try and emulate the feature but you lose the text color formatting of the mud in the process so I don&#039;t count it as equal to what zmud gives you.]]></description>
            <dc:creator>Gdiakcl</dc:creator>
            <category>Script Board</category>
            <pubDate>Mon, 06 Apr 2015 07:23:29 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1049142,1049142#msg-1049142</guid>
            <title>Healer Script: TT++ (5 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1049142,1049142#msg-1049142</link>
            <description><![CDATA[ Anyone have a sample healer script for dealing with all the different spells and groupmate targeting?]]></description>
            <dc:creator>paek</dc:creator>
            <category>Script Board</category>
            <pubDate>Fri, 06 Mar 2015 12:27:31 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1047345,1047345#msg-1047345</guid>
            <title>CMUD: Variables (1 reply)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1047345,1047345#msg-1047345</link>
            <description><![CDATA[ I can&#039;t seem to think clearly, I know that I&#039;ve done this before with scripts. I am trying to take a word that is output by the MUD and turn it into a variable in CMUD. For example:<br />
<br />
MUD Output:<br />
The sky is blue.<br />
<br />
Now, I want to store the word &#039;blue&#039; (or whatever word that comes after &#039;The sky is&#039;) as SkyColor so that I can use it in an alias such as:<br />
<br />
1 = say The sky is @SkyColor today!<br />
<br />
Any help?]]></description>
            <dc:creator>Borkahd</dc:creator>
            <category>Script Board</category>
            <pubDate>Tue, 17 Feb 2015 15:48:44 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1040030,1040030#msg-1040030</guid>
            <title>CMUD: Good/Bad/Neutral highlighter (4 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1040030,1040030#msg-1040030</link>
            <description><![CDATA[ In CMUD, I used to have a script that would allow me to set a highlight trigger for characters whose alignment I&#039;d already figured out. Something like:<br />
<br />
#ALIAS {evil %1} {#TRIGGER {%1} {#CW orange}}<br />
<br />
So, when I used it, it would work like:<br />
(prompt) &gt; evil Ikbah<br />
<br />
Only now, I can&#039;t find that script anywhere and my attempts to make a new one are just as futile (using the code above just creates a trigger that goes off of the literal %1. Can someone help?]]></description>
            <dc:creator>Baroness</dc:creator>
            <category>Script Board</category>
            <pubDate>Tue, 03 Feb 2015 19:07:55 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1039144,1039144#msg-1039144</guid>
            <title>Zmud logs (no replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1039144,1039144#msg-1039144</link>
            <description><![CDATA[ My search cannot find my logs, going in manually does not reveal any of them and when I start a new log, the others are shown with little locks on them, and I can&#039;t get access to any of them<br />
<br />
<br />
  Its a problem I have never seen]]></description>
            <dc:creator>Zheeser</dc:creator>
            <category>Script Board</category>
            <pubDate>Sat, 15 Nov 2014 15:21:39 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1037624,1037624#msg-1037624</guid>
            <title>TT++ help (1 reply)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1037624,1037624#msg-1037624</link>
            <description><![CDATA[ 1) I&#039;d like to use the numeric keypad for moving in different directions, how to do this?<br />
2) Is there a way to leave the last command on the command line like when I&#039;ve done &#039;bash orc&#039; I wouldn&#039;t need to type it again but rather just press enter.<br />
<br />
Thanks a lot!]]></description>
            <dc:creator>Ultec</dc:creator>
            <category>Script Board</category>
            <pubDate>Thu, 23 Oct 2014 09:01:18 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1036844,1036844#msg-1036844</guid>
            <title>How do you make a wintin trigger to lore 1. when your mana is at 100%?&nbsp;(n/t) (1 reply)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1036844,1036844#msg-1036844</link>
            <description><![CDATA[ This message does not contain any text.]]></description>
            <dc:creator>The_Joker</dc:creator>
            <category>Script Board</category>
            <pubDate>Sun, 28 Sep 2014 17:18:38 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1027753,1027753#msg-1027753</guid>
            <title>MUSHclient target help (2 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1027753,1027753#msg-1027753</link>
            <description><![CDATA[ Ok, I am starting to play with MUSHclient a little and I had a question<br />
<br />
In Zmud I use to be able to set an variable so that I could go &quot;t xxx&quot; and now @target would be set to XXx..and then I could use it with my number pad. I have been having some issues to get this to work correctly in MUSH. any help or suggestions would be appericated]]></description>
            <dc:creator>wraith</dc:creator>
            <category>Script Board</category>
            <pubDate>Sun, 01 Jun 2014 17:51:02 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1026562,1026562#msg-1026562</guid>
            <title>Conjurer script to take names off who pk and tell your familiar to look for them individually? In TT++ preferably.&nbsp;(n/t) (1 reply)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1026562,1026562#msg-1026562</link>
            <description><![CDATA[ This message does not contain any text.]]></description>
            <dc:creator>The_Joker</dc:creator>
            <category>Script Board</category>
            <pubDate>Sat, 23 May 2015 13:28:05 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1026423,1026423#msg-1026423</guid>
            <title>zmud problems (5 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1026423,1026423#msg-1026423</link>
            <description><![CDATA[ zmud won&#039;t load for me, when I click on the icon nothing comes up at all. Anyone have the same issues?]]></description>
            <dc:creator>subov</dc:creator>
            <category>Script Board</category>
            <pubDate>Wed, 04 Jun 2014 01:14:36 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1025707,1025707#msg-1025707</guid>
            <title>Cmud Problems (3 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1025707,1025707#msg-1025707</link>
            <description><![CDATA[ My Cmud sessions are ignoring all my aliases (They&#039;re still there and enabled) and I&#039;m really stumped. Little help please?]]></description>
            <dc:creator>NarevCF</dc:creator>
            <category>Script Board</category>
            <pubDate>Tue, 22 Apr 2014 16:01:18 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1025042,1025042#msg-1025042</guid>
            <title>ZMud - Buttons (no replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1025042,1025042#msg-1025042</link>
            <description><![CDATA[ Is there a way to change button caption  ?<br />
I&#039;ve read the help file, it says I can do that using the command #button:<br />
<br />
#bu id caption<br />
<br />
but it does not work]]></description>
            <dc:creator>dilmo</dc:creator>
            <category>Script Board</category>
            <pubDate>Mon, 07 Apr 2014 22:47:32 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1024590,1024590#msg-1024590</guid>
            <title>CMUD Map (no replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1024590,1024590#msg-1024590</link>
            <description><![CDATA[ Was trying to use the Mapper in CMUD but there are a lot of issues I am running into. Since CMUD saves them as files that can be exported/imported, anyone have some already made that they would be willing to share?<br />
<br />
Thanks a bunch.]]></description>
            <dc:creator>Deyo</dc:creator>
            <category>Script Board</category>
            <pubDate>Fri, 28 Mar 2014 04:12:48 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1021061,1021061#msg-1021061</guid>
            <title>TT++ Targetting (6 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1021061,1021061#msg-1021061</link>
            <description><![CDATA[ Does anyone have a simple TT++ targetting script.<br />
I&#039;ve used clients for years, but never used targetting, which has cost me so many kills over the years I cant even begin to count.<br />
I&#039;ve always hard typed out c &#039;faerie fire&#039; Stevers or Dirt Stevers<br />
how do I make it so i type tt Stevers and he is now my target<br />
then I type ff and I c&#039; faerie fire&#039; Stevers and such<br />
I mainly use my client for aliases like changing things I commonly miss spell and the likes or hard to type cabal powers like jn for call &#039;Justiciars&#039;s network&#039; but would like to use some targetting to simply some aliases.]]></description>
            <dc:creator>Kraenesk</dc:creator>
            <category>Script Board</category>
            <pubDate>Tue, 15 Apr 2014 23:57:53 -0400</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1020860,1020860#msg-1020860</guid>
            <title>Does anyone here use the Mac client Atlantis? (1 reply)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1020860,1020860#msg-1020860</link>
            <description><![CDATA[ I need a bit of help with some technical points.]]></description>
            <dc:creator>QBert</dc:creator>
            <category>Script Board</category>
            <pubDate>Wed, 12 Feb 2014 14:30:57 -0500</pubDate>
        </item>
        <item>
            <guid>http://www.qhcf.net/phorum/read.php?7,1020245,1020245#msg-1020245</guid>
            <title>Displaying info in game (2 replies)</title>
            <link>http://www.qhcf.net/phorum/read.php?7,1020245,1020245#msg-1020245</link>
            <description><![CDATA[ I need the simplest script possible that will allow me to enter a command and in game it will simply display a predetermined amount of data that I either enter in manually to an alias or stored in a text file that just displays whatever info I have saved in the .txt. Example I type herbs, hit enter and it will display<br />
<br />
New    - + Curative   , - offensive <br />
Waxing - + Natural    , - protective<br />
Full   - + Offensive  , - curative<br />
Waning - + Protective , - natural <br />
<br />
I have an item script that reads from my carritems.txt file and outputs tons of lines to the mud with no problems but when I tried to alter it to simply display everything in the text file (only 12 lines or so) it booted me from the mud. No idea how to make this work, any help would be appreciated.]]></description>
            <dc:creator>silvian</dc:creator>
            <category>Script Board</category>
            <pubDate>Thu, 06 Feb 2014 15:30:27 -0500</pubDate>
        </item>
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