Invariably to survive..

June 04, 2008 01:22AM
You will need to make decisions on which people to stay friends with. Which to enemy with and which to plunder.

It may be worth watching growth and setting up trade relations with weak-medium active members near you. Plot the demise of strong members nearby with other CF allies.

Farm inactive players for loot (check by low population score.) Compete with others for their resources which continue to build despite them being inactive.

This we way control competition. The CF guild will need to also work on the same premise with other alliances. Allie with those whose interests and geographical location coincide with our own. Truce with others but plot their demise.

Eventually we may have to absorb other alliances to compete with the super-strong alliances that spring up as the game progresses.
Subject Author Posted

Do you think we should be trying to get others around us to join our cause?

Lyug June 04, 2008 12:29AM

Invariably to survive..

istirith June 04, 2008 01:22AM

Re: Do you think we should be trying to get others around us to join our cause?

Habbs June 04, 2008 12:34AM

We can have 60 in an alliance, which is more than we currently have

Lokain June 04, 2008 02:00AM

Here was my thought....

Rhuean June 04, 2008 01:11AM

Can we force those who want to ally themselves to roll up a CF character? *ponder* NT

Falstaff June 04, 2008 02:28AM

Well said. FUXX0R them! ~

Lyug June 04, 2008 12:37AM



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