We see the word a lot in the game - Experience. For everyone familiar with classic RPG mechanics, it's a measure by which you can put a number on a person and say 'That's how much they've experienced! 1000 points of Dragon Fighting, combined with 500 points of Discovering dark cave corners. That puts him at lvl 45 now.'
I think people have forgotten the meaning of the word. To have an experience is to be part of an event that leaves an impression on you. It has to CHANGE you. Throw out the point system in your head and think on the Experiences that Carrionfields offers.
The imms aren't offering Chess. It is not a level playing field. Classes and Races have glaring weaknesses. If those weaknesses aren't enough - You can add more! You have to be smart, motivated, inquisitive and masochistic. That is how you compete and you can do it better with an OG conjurer than you can with a kill-all duergar anti paladin. Those that are only in this to get 'one up' on everyone else - to become adored for their ability to remove HP points - are missing how people like myself became repeat Cabal leaders with their name Inscribed on a Monument. I'm not even particularly PK competent - yet I sit high on the Leaderboard in a few categories. How? I was smart. I was curious. I spent time figuring things out for myself. Vast amounts of Time and Patience.
There is a vocal group that are simply incapable of doing this. For some, like yourself, it is the noble time constraint. You have neither the time nor the inclination to sit there figuring out why the Violet Woods stone door won't open. You can tug on it, but it won't open. It taunts you with an area full of buttons and leavers - yet none of them open the door at the end of the Hall. Did you know there is a secret pond behind it? Well, now you do. Others believe the door has been locked to anyone who is not an Imm. They looked at the Authors, as they walked in and out of that stone door and said 'That's cheating'. In a sense - they are right. The imms have the reward without the journey. Now you can too! There are options for ways to get information without even playing the game. But they won't work for you. What these people DON'T realise is that the Secret Pond in the Violet Woods isn't why they're bad at this game. It's because they're chasing Experience Points over actual Experiences. The Authors never had the opportunity to experience their own areas. There is no great satisfaction in getting to the Secret Druid Pond if you can just teleport into the room. There's no joy in the story if you wrote the ending.
This game has never been about Experience Points. This game is about creating an Experience. Mystery is the magical flavour that distinguishes Carrionfields from everything else in that genre. You don't play Phoenix Wright once you know who's guilty. Many won't play this game when it becomes League of Bellends - Empire vs Fort.
If you want to remove the Mystery from it - then go ahead. There are now options for that. But be warned - Achievement is not in the goal. It's in how you get there. I've sunk countless hundreds of hours into delving Carrionfields secrets and it trained me to play Carrionfields better than the average man. I'll tell you now - the power they offer isn't great enough that you can't counter it with a Battlerager Scout. It's not the mystical secrets that are holding you back - it's your ability to understand your environment and combat the Mystery of it.
What Elystan says is right. Carrionfields isn't the game you're looking for if that's your desire. It might be the World of Warcraft RP server you want.
Yhorian