Wow man, your enthusiasm is infectuous. It's really, really shining through the entire post. Again, it's making my fingers itch :D
I viewed everything from the perspective of a retired CF vet. However, I then thought about this some more and asked myself "what would I think about this if I didn't know a thing about CF and I came from a general gaming milieu".
.So that end, here's a little bit of critique:
* You present everything by the end of tutorial, but I feel that a bit more structured approach from the beginning would be better.
* "If you are into fantasy gaming, this is basically like D&D on steroids".
* "The world has 70 (80? 90?) areas that are originally written and ooze the history of the realms. Almost all of them have nice quirks. Some are designed to be played only with groups and encourage epic quests and explorations".
* "You have X races, and each one is nuanced and different. Each one has different talents and vulnerabilities."
* "You have X classes, most of which have further sub-customizations. The amount of abilities your character can have is truly stupenduous".
* "As you get more experienced and learn mechanics of classes and professions (which will take *years*), you will be able to pull off some truly non-standard combos. Experimentation never ends".
* "As if all of the above were not enough, you have player factions lead by Dungeon Masters, which we call Imms, which on their own add never-ending streak of customization and dynamic, power-shifting game".
If you give them that in first 2 minutes, they''ll be hooked, if they have a pulse.
Awesome, awesome enthusiasm.