Fighting transmuters

February 13, 2016 10:15AM
High wimpy is annoying as hell for transmuters. Neurological disruption is a big lag spell without dealing much damage. If you keep fleeing at 50% hp, they're using a lot of time and mana if they keep trying to hit you with neuro. Still, if you are low int/dex and lower level than them, you're generally going to struggle because it's just a bad matchup.

A few ways to deal with them-- first and foremost, always dispel them if you can. Once they lose their malleability/quickening they will run or die. Even better if you can drop their fly/control and trip or bash em along with their own failed neuro lag. Disarm or otherwise weaponbreak can also do wonders but again you've likely got to drop their spidergrip. Also, they're probably geared heavily for hp and relying largely on giant strength to keep their strength up. Stacking some maledicts can drop their weapons pretty quick. Eagle staff is very heavy and does not take much to drop. Time it right after their neuro fails; if they've spammed a neuro or two and suddenly lose their key spells and get lagged out of rythym the fragile races go down mighty fast.

Next, do not underestimate the amount of spells/mana a muter is trying to balance at any moment. Neurological disruptions take a lot of mana and if they haven't timed everything perfectly (especially pre-hero ranks) they will be juggling many spells with very limited mana and trying to strike you in a perfect window of time, which means various spells can fall mid-fight and you can occasionally catch them on that with a bit of luck.

As for protections, they have to pop out of duo to use preps so depending on their willingness to sacrifice that element of surprise they may or may not be fully prepped. If you keep checking "who" you'll have a sense of this. Making them think they have the element of surprise can work to your advantage, as can quickly checking the adjacent areas when they pop out to prep.

For the high int/dex muters , they are typically going to be using malleability, metabolic quickening, and adrenal burst. They lose movement extremely fast if fighting more enemies (including mobs). Have a pet, set up an ambush. Against a bunch of zombies they may only have a few rounds before they pass out from exhaustion.

The toughest transmuters are always thinking in terms of a sequence. Neuro, slow, neuro, soften, mental jolt, neuro, neuro, disrupt f, disrupt o. If they hit those first few spells (before the neuros start) just run. If they miss one or two be ready with a strategy.

Also, keep them glowing and/or bleeding. If you can get lucky and knock them out of duo with fog or whatever, they'll be lagged and if they've slowed themselves or let any spells down and you catch them like this you can quickly smoke them. Transmuters hate losing their exit strategy they get so used to-- keep them glowing and cursed.
Subject Author Posted

So at mid ranks decked muter with ranks on you just always wins?

ORB February 12, 2016 11:49AM

I do wonder if it will ever be addressed.

Mjothvitnir February 14, 2016 06:18PM

I thought duo was nerfed recently? So you can't where? (n/t)

Murphy February 17, 2016 04:40AM

If outranked and low-mid int, yes, you're down

Tadam February 13, 2016 10:25PM

You lose. I made him flee Many times when I was prepared with a single prep. He had 8 levels on me and I didn't have anything special with armor. (n/t)

funnyone February 13, 2016 03:24PM

Lol. You can't even make my characters flee. And I'm mediocre at best at pk. (n/t)

Gaplemo February 13, 2016 03:27PM

You give yourself too much credit, you're horrible at pk. Believe me or not, he got me twice but that was me being stupid and sticking around while he returned home to heal and come back. (n/t)

funnyone February 14, 2016 12:54AM

You've never killed a Gaplemo character with any of your characters though. Not one time.

Gaplemo February 14, 2016 01:48PM

Damn I just fact checked this. You mostly play Imperials with buddies and you suicide a lot. But Funnyone didn't kill you any that I saw. You are waaaaaayyy too conservative. n/t

jalim February 14, 2016 02:34PM

It's fun to guess, but if I was playing with buddies, you would have no way to know.

Gaplemo February 14, 2016 02:55PM

Nah, Funnyone. You're horrible at pk. And you talk shit about how awesome you are while subsequently getting your shit pushed in. Gap's twice the player you are. (n/t)

FrostyTheGiant February 14, 2016 02:20AM

You got me. That was a huge burn. I do t know how I will ever wake up in the morning with a purpose. (n/t)

funnyone February 14, 2016 04:46PM

You do t know? Do t... duty? (n/t)

Frosty February 14, 2016 04:51PM

Don't. This shit isn't hard. (n/t)

Elystan February 14, 2016 10:46PM

Your none new one isn't hard. (n/t)

Frosty February 15, 2016 10:28AM

I'm not a CF lifer. His elf and dwarf were horrible in fortress. His dark elf in the empire was weak. He runs around with his buddy from this forum, as they IM'd me in the past to tell me about it. What else should we know about this cf lifer, frosty the  (n/t)

funnyone February 14, 2016 04:56PM

In the words of the virgin Mary, "come again?" (n/t)

Frosty February 14, 2016 07:01PM

What's a CF lifer? Haven't you been playing this game for your whole life ever since you discovered it? n/t

jalim February 14, 2016 05:05PM

Ointment please. He is gonna need an extra thick layer after that one. (n/t)

Gaplemo February 14, 2016 05:24PM

https://en.wikipedia.org/wiki/List_of_bu rn_centers_in_the_United_States (n/t)

orbain February 15, 2016 03:33AM

Define "lots of saves". (n/t)

saagkri February 13, 2016 02:50PM

-40ish vs para and -50 svs spell I believe, for high 20's I consider that good. (n/t)

ORB February 15, 2016 05:42AM

In my experience.

SomeOneSpecial February 13, 2016 02:04PM

It's not easy

daurwyn(VIP) February 12, 2016 11:16PM

My experience

Elystan February 13, 2016 11:49AM

But what I meant to add

daurwyn(VIP) February 12, 2016 11:26PM

Pretty much. Tried to tell people years ago, but...NT

Sam February 12, 2016 04:29PM

How much saves vs paralysis are we talking?

Elystan February 12, 2016 01:23PM

i haven't found anything that works if they're able to freeze you

The Forsaken(VIP) February 12, 2016 11:57AM

High wiMpy helps

daurwyn(VIP) February 12, 2016 11:28PM

Fighting transmuters

DuneTree February 13, 2016 10:15AM

Especially when you have quiet movement. (n/t)

Murphy February 12, 2016 11:40PM

ok, so what is the best way to avoid lockdown?

Mjothvitnir February 12, 2016 12:09PM

A lot of paralysis saves. (n/t)

Rhyaldrin February 12, 2016 12:12PM

I find even with a ton of saves level difference is much more important. Which sucks. (n/t)

ORB February 12, 2016 12:54PM

Why does level difference still factor for saves, but nothing else in PvP?

laearrist February 12, 2016 04:52PM

Because a level 33 spell is more powerful than a level 24 version of the same spell. NT

Sam February 12, 2016 05:14PM

And a level 33 warrior is not more experienced at hacking away at you than a level 24? (n/t)

orbain February 15, 2016 03:39AM

Missed the point. Parry WORKS the same at level 22 as it does at level 35. So does BASH (to an extent), THIRD ATTACK, etc. NT

Sam February 16, 2016 01:09PM

That was exactly the point. They do all work the same regardless of level.

orbain February 16, 2016 03:35PM

Coding reasons. You know how when you cast detect magic at level 2 it's only 3 hrs? But at 51 it's like 60? You'd have to completely recode all melee. NT

Sam February 16, 2016 04:56PM

It already works that way vs. mobs! No need to recode anything. (n/t)

Murphy February 16, 2016 05:05PM

With -30 para and 25 int I was never lagged beyond a couple of rounds.

Rhyaldrin February 12, 2016 01:25PM

I wonder when was that?

Kstatida February 15, 2016 03:46AM

As someone with 20 int and -45, it didn't do shit

torak(VIP) February 12, 2016 03:59PM



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