Yah I dont know anything about any of the issues in game at the moment. Lets face it they should have been consistently balancing down edge points since they were implemented. They were implemented in full and then never really balanced after. The player base is feeling that edge switch because it was so massive, instead of a gradual decline. The game still has a very low player count. Its funnest with 70 or so players online, and as the number increase so does the danger/risk/reward payoff. Its a very difficult game to sell to people, and where it is currently being advertised is in a market of MUDS. Hint 99% of game players do not know what a MUD is.