Brilliant. Attract new players by doing what doesn't work.

May 01, 2017 01:28PM
Being different could in theory be an effective marketing scheme, if it brings in and retains players.

I want someone to pk, and creating grief just limits the long term opportunities to create carrion. My legitimate question is: why do you want to drive off players?
Subject Author Posted

The Player's Responsibility

Matrik May 01, 2017 12:20PM

Jesus christ you're pathetic

Java May 01, 2017 01:33PM

It's performance art. Like Infowars. nt

Isildur(VIP) May 01, 2017 02:35PM

Not he isn't playing. He's banned and he's got principles about circumventing his ban.

Murphy May 01, 2017 01:35PM

Jave. Same as he ever was.

Matrik May 01, 2017 01:35PM

Oddly enough, the top 20 muds do not have univeral full-loot policies.

Quixotic May 01, 2017 01:00PM

Carrion Fields doesn't belong in the top 20.

Matrik May 01, 2017 01:10PM

Brilliant. Attract new players by doing what doesn't work.

Quixotic May 01, 2017 01:28PM

I think his idea is that he wants to attract players of only the right mindset. Sort of like you don't get mad if you die in Quake, right? (n/t)

Murphy May 01, 2017 01:32PM

Except he skipped the "attract players" part. How do we get them to show up? nt

Java May 01, 2017 01:35PM

I've no idea! That's where he and I disagree!

Murphy May 01, 2017 01:41PM

Decreases the gap.

Matrik May 01, 2017 01:44PM

Oh and one other thing..

Java May 01, 2017 09:02PM

They don't anyway in our current CF where you loot 1-2 things. NT

Sam May 01, 2017 09:10PM

So does full looting everyone make that problem better or worse? nt

Java May 01, 2017 09:16PM

Honestly, both. Would make it worse in the short term, but better in the long term. NT

Sam May 01, 2017 09:33PM

Bingo (n/t)

Matrik May 02, 2017 06:25AM

Except Frosty already argued against this point

Java May 01, 2017 09:00PM

Point to a nonvet.

Matrik May 02, 2017 06:27AM

Shaapa has proven nothing.

Murphy May 01, 2017 01:50PM

No interest in that. More interested in getting current players to play.

Matrik May 01, 2017 01:41PM

My idea does not generate grief. It eliminates it.

Matrik May 01, 2017 01:31PM

My complaint: Dumbass players that think making everyone else miserable makes the game better. How do I fix it? nt

Java May 01, 2017 01:34PM

Easy. Full loot them and full sac them.

Matrik May 01, 2017 01:42PM

Easy? It's not easy. PKing is not easy, alright?

Murphy May 01, 2017 01:45PM

Also, Java was referring to me. I'm not hard to kill. At all. (n/t)

Matrik May 01, 2017 01:49PM

I have never killed any of your characters. (n/t)

Murphy May 01, 2017 01:56PM

You might be surprised.

Matrik May 01, 2017 01:57PM

Then play the loser with dignity.

Matrik May 01, 2017 01:48PM

Meh. Ain't a type of game I'm interested in playing.

Murphy May 01, 2017 01:55PM

I chuckled at "mature experience".

Murphy May 01, 2017 01:16PM

There is a perv in every crowd.

Matrik May 01, 2017 01:17PM

I can recommend you a few muds dedicated to that kind of experience.

Murphy May 01, 2017 01:24PM

re Stats

Quixotic May 01, 2017 01:35PM

I only know one mud that has full loot.

Matrik May 01, 2017 01:39PM

I bet Armageddon has full loot.

Murphy May 01, 2017 03:53PM

They are number 1 on mudstats.com.

Matrik May 01, 2017 01:25PM

Well I don't really want to "kill each other".

Murphy May 01, 2017 01:31PM

My most prolific character was not PK oriented. (n/t)

Matrik May 01, 2017 01:32PM

Yeah he had such great influence, I don't even know his name. (n/t)

Murphy May 01, 2017 01:34PM

I'm ok with that. It's a game Murphy. (n/t)

Matrik May 01, 2017 01:36PM

Re: It's a game.

Murphy May 01, 2017 03:40PM

Context required. (n/t)

Matrik May 01, 2017 03:53PM

"Designing virtual worlds" is the book's name.

Murphy May 01, 2017 03:58PM

What makes it not a game?

Matrik May 01, 2017 04:09PM

This is rather interesting

Murphy May 01, 2017 04:34PM

Is Bartle's stuff based on anything other than his opinion?

laearrist May 01, 2017 05:33PM

His early works were indeed conjectures from analysing forum discussions like the ones we're having here.

Murphy May 01, 2017 05:39PM

I'll have to check it out...

laearrist May 01, 2017 05:54PM

Yea... I wouldn't call that science...

laearrist May 01, 2017 06:19PM

Citations from the most recent thing I could find for him...

laearrist May 01, 2017 06:43PM

He's like the only one who tries to study the thing openly

Kstatida May 02, 2017 12:16AM

Lots of people study games. He just studies MUDs

laearrist May 02, 2017 02:25AM

All scientific work is opinion. Argumentation is what makes it science. (n/t)

Murphy May 02, 2017 02:29AM

Uh... No? Supporting evidence and useful predictions based on the model make it science. (n/t)

laearrist May 02, 2017 02:34AM

That's only true in order for research results to be called "scientific", not in case of science itself

Kstatida May 02, 2017 02:56AM

Well, a lot of work has obviously been put into it.

Murphy May 01, 2017 07:36PM

Interesting indeed. Thanks for the write up. (n/t)

Matrik May 01, 2017 04:47PM

You may be "okay with that", but it invalidates your argument.

Murphy May 01, 2017 01:59PM

Do they?

Matrik May 01, 2017 02:12PM

Re: Do they?

Murphy May 01, 2017 03:02PM

*thumbs up*

Matrik May 01, 2017 03:07PM

But I'm a softie. (n/t)

Murphy May 01, 2017 03:29PM

Sorry I killed you in a pk mud?

Telufial May 01, 2017 02:45PM

:)))))))))))))))))) (n/t)

Matrik May 01, 2017 02:53PM



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