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alansmithee
Sixth and finally, a general point. With a few exceptions, any kill a rager gets - any kill - is the result of the dead person's mistake. The reality is no rager should ever get a kill, at all. That's because again, with a few exceptions, no one needs to fight a rager, and anyone can simply move away by magic, either recall or teleport. People who die to ragers die because they made the choice to fight a rager.
Can't always see the rager. Guy who gets cheapshotted to death by level-sitting berserker thug? Not his fault. Guy who gets bearcharged to death by cloud berserker? Probably not his fault.
How about guy who fights rager only because rager is taking his cabal item? Not much choice there if he wants to stay cabaled.
What annoys people about deathblow is that it ups the variability of damage output so far that opponents either have to roll the dice and hope they don't eat a bunch of them in quick succession, or set their risk tolerance so low that they have zero chance of killing the rager. Or just refuse to fight berserkers unless they have one or two allies at their side.
Also, what you've written above isn't unique to ragers; it applies to almost every (if not every) race/class/cabal combo in the game.