Maybe corzu

November 24, 2018 04:53PM
Gnome that went fort.


Some neat animists things.

1.) in Home terrain your ancestral spirit spel can curse and faerie Fire.
2.) zephyr is legit for stopping dirt kick
3.) the spirit ally you call can act like a danger sense
4.) your acute vision gives you limited detect invis


They are not bad for exploring and have some extra utility from spells. A solid tactic in pk is to use entangle to drain moves.
Subject Author Posted

Ranger Animist

mockley November 24, 2018 04:44PM

Carriil and Jawhar, elf and w-elf animists. nt

The Forsaken(VIP) November 24, 2018 05:59PM

There's no real tip aside from just paying close attention to room AND mob descriptions.

Frosty November 24, 2018 04:58PM

Re: Ranger Animist

deathincarnate November 24, 2018 04:55PM

Re: Ranger Animist

mockley November 24, 2018 04:47PM

Just dont play animist. Seriously, any other kind would be better. nt

zanzarin November 25, 2018 04:52AM

P.S. they have NO serpent strike, even it wriitten they have nt

zanzarin November 25, 2018 04:53AM

Maybe corzu

Quas November 24, 2018 04:53PM

All ranger acute vision gives limited detect. (n/t)

Rhyaldrin November 24, 2018 05:58PM

Was that Torak? (n/t)

Frosty November 24, 2018 04:58PM

Yes. He was terrible at this job. (n/t)

Rhyaldrin November 24, 2018 05:53PM



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