Took a look at the top invokers by PKW and noticed some trends. Can any of you invoker experts provide some insight?
First off, the vast majority of them were 7 path. Only Volker, Rhone, Onya and Yanni were 6 path.
Of the ones who dropped a path, two dropped Water (Volker and Yanni) and two dropped Earth (Rhone and Onya). Why are those two paths considered the most drop-worthy?
The most common paths to "juice" were Air and Ice. Why? Are they just harder to spam up? Are there edges that require a certain affinity to take? Something else?
Can you have a pit and quicksand in the same room?
Can you word out of a pit, or is it norecall?
Is it possible to make adhesive webbing inside a pit?
Does adhesive webbing lag your enemy at all when he walks into it?
If you have a vortex in the same room as quicksand, and someone who isn't flying walks in, do they get blown out of the room or do they get stuck in the quicksand?
Do any of the offensive spells cause your enemy's movement to cost more move points? Maybe adhesive web?