Re: News story on Everquest, similar parallels with CF

June 13, 2019 03:40AM
Yes, only hero matters for the most part. The mid ranges can be fun, but I always found there was usually an inequity in power level in builds in those ranges, where by hero most things have levelled out between characters so that you can hold your own, even if you'll never win, in a majority of fights.

But then, you char dies and you have to grind it all out again just to get back to that point where you have a bit more freedom to enjoy CF.
I usually assumed 100 hours investment in a char to get to that point.
Just one of the many reasons I stopped playing CF. Investing that time to get to a point where I found the game more enjoyable did not seem worthwhile, when the end game was no longer as fun as it once was.

The article does raise an interesting point though. It's more about bringing back old players than trying to bring in new ones for them.
I think that is honestly CF's best and only real chance to continue on for a long time.
To attract the former players who have nostalgia for the game, not try and lure in new ones who will almost certainly not stay given the learning curve and just brutal nature of CF as a whole.
Subject Author Posted

News story on Everquest, similar parallels with CF

The Forsaken(VIP) June 12, 2019 09:08AM

Re: News story on Everquest, similar parallels with CF

zannon June 13, 2019 03:40AM

CF can have me back if it implements auto induct or when I retire

kadsuane June 14, 2019 02:44PM

auto-induct followed by auto-deny one week later. DONE. (n/t)

asker June 21, 2019 12:21PM

It would be interesting....

bored June 14, 2019 07:05PM

It's not particularly scientific

daurwyn June 15, 2019 05:15AM

murder suicide btw as normal most of the ideas the playerbase has sucks. (n/t)

Blackstar June 15, 2019 05:25AM

sounds like a great idea

Flipside Oreo June 18, 2019 06:08PM

Man I have some terrible mornings these days.. nt

Flipside Oreo June 18, 2019 09:55PM



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