Main weakness is low damage output

July 31, 2019 06:24AM
1. no dual wield
2. no high-damage direct-damage skills like pincer, flurry, drum
3. no passive damage procs (riposte, concealed)

Its strengths:

1. very good melee defence, it can turn giants from face-tankers into excellent tanks.
2. slice bleeding with high strength and the edge (swath of destruction) is almost as good as dagger artery bleeding. Mostly relevant in lowbie PK.
3. charge set for great PK defence against melee types: spamming flee in panic might actually not get you killed and run the killer off instead.
4. cutoff for great ganging, especially if your allies tend to be bad at lag and good at landing curses (paladins, shamans, necromancers).
5. polearms very seldom trigger riposte or concealed from your opponent.
6. polearms are probably the hardest weapon to parry and they don't totally suck against dodge: it would be a bit OP if you could dual wield them.

How to maximize strengths and cover weaknesses:

1. adding offence: villager scout's critical hit skill is very strong at covering polearm spec's weakness. That said, village scout is probably not an ideal powergamer build.
2. adding offence: spamming lots of progging items (prayer beads, thunderlance, etc.) is not a terrible idea. Because of prayer beads, I think good-aligned bash specialist is a good choice.
3. being a good gang partner: Imperial, Fortress.

Particularly I want to point out Maran storm giant (or maybe even dwarf). A skilled Maran giant pole spec with Greeting and cry of deliverance could turn a fellow Maran into a walking death trap against solo enemies, or even multiple enemies if fellow Maran is a high-power low-lag type (Maran paladins like these are fairly common).

One of the weaknesses of cry of deliverance is that the enemy can flee immediately if the lag is not perfectly timed.. timing like that without voice comms would be nigh impossible.
Subject Author Posted

Ultimate polearm as a primary weapon build, what is it?

Quas July 30, 2019 10:19AM

Main weakness is low damage output

starbright July 31, 2019 06:24AM

Blades get +1 atk and +dam (n/t)

zheesus July 31, 2019 10:27AM

Empire is excellent too

starbright August 02, 2019 08:04PM

Re: Blades get +1 atk and +dam

zheesus July 31, 2019 10:28AM

Is felar/pole/h2h/fist/[cry|landslide] so useless? or you forgot them? (n/t)

xrus August 01, 2019 01:34AM

Felar pole isn't bad

daurwyn August 01, 2019 12:48PM

So am I hearing Mino Blade?

Spronti July 31, 2019 03:22PM

Accelerate only boosts defenses (n/t)

Quas August 01, 2019 04:18AM

Limited gear , garbled speech for lack of vuln and useless Dex? (n/t)

zheesus July 31, 2019 06:28PM

Always feel giants get the best benefit out of them

BlkDrgn July 30, 2019 12:57PM

Drow, scarab, hands as second spec, nightwalker for dps, STSF & Space (n/t)

mcbeth July 30, 2019 11:42AM

This is a really good build idea. If you wanted to be experimental

Shams July 31, 2019 02:03AM

Re: This is a really good build idea. If you wanted to be experimental

Telufial July 31, 2019 06:10AM

Space between Heartbeats is v good (n/t)

starbright July 31, 2019 06:25AM

I didn't like it on d-elf. n/t

jalim July 31, 2019 09:02AM

Interesting, I'd have thought it'd be good on STSF d-elf

starbright August 01, 2019 04:03AM

i was surprised that it is decent on a felar (shamanman has had 2). nt

The Forsaken(VIP) August 01, 2019 04:31PM

Re: Ultimate polearm as a primary weapon build, what is it?

Blackstar July 30, 2019 10:28AM

By the way, is your name a reference or a tribute to Ilhan Omar or something?

GoldenApple July 31, 2019 09:26AM

Re: By the way, is your name a reference or a tribute to Ilhan Omar or something?

MiyagiYojimbo July 31, 2019 11:38AM



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