Re: Paladins as explorers

December 12, 2007 04:07PM
In most cases, a neutral invoker will get you the furthest in exploration. Not only can they protect themselves and deal out immense damage in the right situations, but they can protect potential allies and fellow explorers.

In an exploration group, a transmuter is far from necessary.

Paladins are too restrictive. Simply put.

A good exploration group would consist of an invoker, healer and warrior. And unless you're Cabdru, you can usually only go so far alone with non-Anti-Paladins. Every class has its limitation. So if you really want to make it far in your exploration, pick one of the three classes I've listed, respectively.
Subject Author Posted

Paladins as explorers

mmmmk December 12, 2007 01:49PM

They're pretty damn good.

Blackbird December 13, 2007 01:59PM

Re: Paladins as explorers

_Magus_ December 12, 2007 04:07PM

I'd also mention that bards are really nice in explore groups -nt-

Mek December 12, 2007 09:46PM

Agreed. But...

_Magus_ December 13, 2007 06:54AM

Bard is necessary in addition to, not in place of any of the three nt

elmeri December 13, 2007 09:54AM

Elaborated

elmeri December 13, 2007 09:58AM

Don't forget symphonic echoes on those bloodlusted lvl 60 mobs. nt

Yhorian(VIP) December 14, 2007 02:01AM

I don't think i'd ever take a trip to hell to explore beyond the 1st circle without a bard. The mana regen is important nt

istirith December 13, 2007 07:14AM

About bards...

mmmmk December 13, 2007 05:58AM

Hah. Bards are amazingly handy at a large number of things. Mass-sleep, heal, buff, you name it. nt

Yhorian(VIP) December 13, 2007 06:37AM

Bards are literally the best groupmate ever. For anything.

Sam December 13, 2007 06:17AM

Good post, thanks for the insight ~nt

mmmmk December 12, 2007 07:03PM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 30
Record Number of Users: 59 October 25, 2015
Record Number of Guests: 341 February 12, 2018