Extensive Thief Edge List Ideas

December 22, 2007 11:35AM
Bleh. Wanted some open discussion, but the subject was moved right away to the Long Term Projects category. Anyway, anyone feel free to comment on what they do and don't like about any of these edges.

Backstab – Chance to add some bleeding damage if strength is high enough (for svirf, human, and duergar thieves)
Steal – upon a successful steal of an item, you’ll have a chance to take a few coins as well (though not as much as you would if you were stealing just coins)
Evade – an edge that makes this slightly more effective if you’ve previously chosen the “lucky” edge
Pick Lock – an edge that becomes available after a certain % skill goal, can pick locks more effectively (several levels above what you’d normally be able to do)
Relock – chance to break the pick in the lock, making the lock unusable for several hours
Disarm - based on dex, chance to pick up weapon immediately if you’re tanking (expensive edge)
Circle – Dual-wielding daggers, you have a chance to thrust both daggers in their backs for less damage each, but higher total damage (similar to axe spec’s “double whirl” edge)
Opportunity Strike – an edge that while directly fighting someone who is not hindered (like bound), this skill becomes more effective

Binder
Level 12 Nimble Fingers – edge to make untie even faster
Level 17 Blackjack
Level 19 Eye of Avarice
Level 21 Bind Legs – an expensive edge for tying someone to a nearby anchor, they are prevented from flying
Level 24 Precision Strike
Level 26 Gag – edge to make this binding last longer, incompatible with edge for blindfold
Level 28 Blindfold – edge to make this binding last longer, incompatible with edge for gag
Level 29 Bind Hands
Level 31 Sleeping Disarm – edge for better success rate
Level 33 Tie
Level 34 Truss – available when you become a master of this skill, once someone is fully trussed, the binding will not fall off as easily
Level 36 Drag – edge to drag at a faster rate
Level 38 Shadow Drag – edge to reduce lag on dragging into shadows


Pickpocket – Master Pickpocket – an expensive edge that has a chance to grab two items instead of one
Level 12 Plant – on a successful plant, have the chance to grab a few coins
Level 15 Discerning Gaze
Level 17 Bribe Mercenary – an edge to allow bribing of tribunal guards and centurions
Blackjack
Level 21 Deft Touch
Level 23 Double Back
Level 24 Precision Strike
Level 25 Appraise – an edge that would tell you if there might be something more special about this item than meets the eye (like if it progs)
Level 26 Warning Skill – An edge that alerts you when someone in the room can see you (i.e. duergar, tribunal, etc) while you’re hiding
Level 28 Improved Hide
Level 29 Container Stealing – an edge to know what to feel for and get away with something more useful (i.e. potions over food)
Level 33 Acrobatics – an edge that dodges spells that would reveal you that are targeted at your (like faerie fire)
Level 34 Advanced Picklock – at a higher skill %, an edge to occasionally make unpickable locks pickable with a chance to break the pick in the process
Level 35 Shopkeeper Favors – an edge to see how much money the merchant has available to purchase items with
Level 36 Counterfeit – master of counterfeiting edge, your counterfeits are so good that the item won’t crumble for a long time, and anyone who is a master of loring will still sense that the item compares to the real one, but will perform much more poorly than the original
Level 37 Shadow Disappear
Level 38 Fence – an edge to get more than you’d usually get for your item
Level 40 City Ties
Level 42 Guild Protection

Poisoner – Menacing Glare – You’ve learned to make your ugliness especially menacing and so the effects of fear on those you’ve poisoned are more potent and also sap their morale (lower the charisma, the better)
Master Concoctor – You’ve learned how to poison potions without changing their base properties
Poisoner – an edge that allows you to contact poison talismans and wands *wasn’t sure if this was already possible*
Poisoner – an edge that allows you to look at an ingredient and immediately tell what the singular property of it is (i.e. in the short description: a root (fear)
Poisoner – an edge that will allow you to see what you would make as you put the ingredients together (after you type in the ingredients, you try to make “fear” poison)
Level 12 Apply
Food Poison (method)
Concoct Poison
Emetic Poison
Level 14 Drink Poison (method)
Concoct Antidote
Level 17 Inhaled Poison (method)
Level 19 Knock-out Poison – an edge to make a failed knock-out poison attempt could leave the victim gasping for air (low-level asphyxiation, like having gills out of water, almost)
Level 23 Weapon Poison (method)
Neurological Poison
Level 28 Grease Weapon – An edge that dull the weapon for a little while
Level 30 Fear Poison
Level 33 Contact Poison (method)
Level 35 Weapon Nick – edge to give greater % chance to poison someone
Level 36 Mind Control Poison
Level 40 Grenade/Launch – edge to make grenades more potent

Trapper – edge to make it so that if a trap fails, there’s a chance there will enough of the ingredients left to salvage it and use the ingredient a second time (trap ingredient left on the ground)
Trapper – Frugal Trapper – edge where you don’t use all the ingredients of a trap in making the trap
Trapper – Deadly Trapper – When using quality ingredients (ingredients within 10 levels of your thief), your traps hurt much more than usual and effect tend to last longer
Trapper – Resourceful Trapper (Also called the MacGuyver Trapper) – Using improvisation with the resources around you, you can make very weak traps with no ingredients
Trapper – edge to tank slightly better when using a shield
Trapper – Able Trapper – With this edge, your traps, if lower level than you, will operate at the ¼ difference between your level and it added to its original level, rounded down (i.e. You are level 51, you have a level 21 trap item, 30 level difference, your trap would work at a level 28 level trap)
Trapper – Master Trapper, available after Able Trapper edge, works the same as above, except at ½ difference added to original item level
Level 12 Detect Traps – edge to detect snares, nets, bramblepits
Detect Traps – edge to detect magical area effects in next room (like snowing, raining boulders, quicksand, and webbing)
Level 14 Gentle Walk – an edge to make this even more successful
Level 16 Physical Trap
Level 16 Glowing Trap
Level 19 Disengage – an edge to make it so you can use this even while tanking, requires high disengage skill % and gentle walk %
Level 23 Shield Block
Level 24 Thief Waylay
Level 25 Combat Steal – After mastering this skill, while tanking, you have a chance to land some small damage after a successful combat steal
Level 26 Knockout Trap
Level 28 Weapon Trip – edge for more damaging weapon trip
Weapon Trip – edge to cause feint in the following round upon successful weapon trip
Level 31 Direction Trap
Level 33 Isolate – edge to disorient the victim after successful isolation
Level 35 Damage Trap
Level 39 Burst Trap

Thug
Level 12 Push – on a successful push, will cause detriment to morale, stackable up to three times
Level 14 Knife
Level 17 Cheap Shot – When mastered, edge for “bruising” victim that messes up healing rates
Level 21 Weapon Butt Blackjack – edge for when weapon butt blackjack (if used to open combat) fails, will immediately try to knife the victim (if also wielding a knife), must have high % in both skills
Level 26 Parting Block
Level 28 Payment of the Coward
Level 29 Sucker Hit – moderately expensive edge to make this skill do more damage
Sucker Hit – edge to cause a feint the next round after successful sucker hit, can’t be combined with more powerful sucker hit edge
Level 30 Gut Shot – an edge to increase the strength and blood loss this causes
Level 31 Death Strike – expensive edge, if someone you’re fighting dies and another person of opposite alignment is standing in the room, will attack that person with a death strike
Level 33 Grapple – careful grappler edge, you get hit much less often with a successful/unsuccessful grapple
Grapple – reckless grappler, you have a good chance to wrest no_disarm
Level 34 Separate – edge to disorient the victim for two rounds of lag after separate
Level 35 Third Attack
Level 36 Strike on the Abandoned - expensive edge, if someone you’re fighting dies and another person of opposite alignment is standing in the room, will attack that person with an abandoned strike
Level 38 Earclap – edge to give chance to work even if wearing protective headgear
Subject Author Posted

Extensive Thief Edge List Ideas

wildgirl December 22, 2007 11:35AM

Thieves are pritty neglected. Thats cause they suck at life.

tolose December 24, 2007 06:40AM

Very cool, chuck it on officals. (nt)

cointreau December 22, 2007 07:31PM

It's already there, in the Long Term Projects

DurNominator(VIP) December 22, 2007 11:11PM



Sorry, you do not have permission to post/reply in this forum.

Online Users

Guests: 97
Record Number of Users: 5 November 04, 2022
Record Number of Guests: 358 August 31, 2022