meh.
It is quite hard for an AP or lich to become powerful, but we have seen more than one AP hit that magical critical mass that creates the strong forum response we have seen. It isn't about class balance--which people have clung to out of a desire for some illusory fairness--it is about a game design that promotes the learning and utilizing of obscure knowledge to create characters of legendary status and impact on the game at large. The players who can pull off these ubermensch could likely put up a strong showing regardless of what character class they played, but the AP and lich classes allow game knowledge to take character power to another plane.
The disappointing element to this is that in a game whose character base already skews evil, the game design promotes people to play evils and simultaneously restricts the opportunity for good-aligned characters to achieve a Cabdru/Ravon/Zorsaul legendary status. It just can not happen.
On a positive note, barring the occasional outbreak of Team Evil mentality, evils are more inclined to pk evils than goods are inclined to pk goods. It would be a very boring if everyone played a paladin.
Edited 1 time(s). Last edit at 01/18/2008 06:24AM by Quixotic.